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  1. #411
    Version Update 5.10
    Fixed: Logic for change state cyclers
    Fixed: SAVEA
    Fixed: (RA) not removing
    Changed: RTE will not add +1 dur

  2. #412

  3. #413
    Great work - I'm wondering if I use this extension in AD&D classic ruleset ?

  4. #414
    Getting an error when a player uses a save action from a power. tested in clean campaign with only BCEG loaded. currently loaded v5.10. Error does not appear on the host, only on the client side.

    Error



  5. #415
    Quote Originally Posted by mattekure View Post
    Getting an error when a player uses a save action from a power. tested in clean campaign with only BCEG loaded. currently loaded v5.10. Error does not appear on the host, only on the client side.

    Error


    I submitted a fix. I'll let you know when it is live

  6. #416
    Version Update: 5.11
    Fixed: Script error SaveVs from client

  7. #417
    I was using BCE and had effects coded that are now deprecated (beginning and end of turn). I bought BCEG and am trying to get it reconfigured to work with the new settings, but it seems to be having issues. As an example, I am coding for Tomb of Levistus and have an effect added for vulnerability fire which should expire at the end of the character's next turn. I've set it to 1 (and 2) round and tried RE and SRE, but no matter it ends itself at the beginning (not the end) of that characters turn. Any thoughts? Is this extension having issues?

  8. #418
    Quote Originally Posted by eporrini View Post
    I was using BCE and had effects coded that are now deprecated (beginning and end of turn). I bought BCEG and am trying to get it reconfigured to work with the new settings, but it seems to be having issues. As an example, I am coding for Tomb of Levistus and have an effect added for vulnerability fire which should expire at the end of the character's next turn. I've set it to 1 (and 2) round and tried RE and SRE, but no matter it ends itself at the beginning (not the end) of that characters turn. Any thoughts? Is this extension having issues?
    I'll take a look. In the meantime you can certainly use the old coding.

    I'm also working on a feature that will allow people to migrate all the old codings in a campaign to the new method with the click of a button.

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