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  1. #521

    Join Date
    Dec 2016
    Location
    Las Vegas NV
    Posts
    540
    Good Day All
    Just curious if there is a way to use this extension to automate Great Weapon Master -5 to hit +10 to damage? I thought trying:
    Great Weapon Master; ATK: -5; ATKHADD: DMG 10
    That grants -5 but does not add the +10. Any way to make this work? Thanks

  2. #522
    Quote Originally Posted by Bonkon View Post
    Good Day All
    Just curious if there is a way to use this extension to automate Great Weapon Master -5 to hit +10 to damage? I thought trying:
    Great Weapon Master; ATK: -5; ATKHADD: DMG 10
    That grants -5 but does not add the +10. Any way to make this work? Thanks
    Great Weapon Master; ATK: -5; DMG: 10

  3. #523

    Join Date
    Dec 2016
    Location
    Las Vegas NV
    Posts
    540
    Quote Originally Posted by rhagelstrom View Post
    Great Weapon Master; ATK: -5; DMG: 10
    Good Day rhagelstrom
    I thought I tried that and it seemed to go away as soon as the attack roll was made so no damage modifier, tried it again and it worked! (Must have been a typo on my part) Thanks

  4. #524
    Version Update: 5.28

    Feature: [SDC] can be forced to be evaluated from a stat by [SDCINT], [SDCSTR] etc
    Feature: HEAL accepts descriptor self, which increases any healing done to this Actor (self) only
    Fixed: Script error attacking without tokens on a map
    Fixed: RAKISH not working properly when actor has no target and attack roll dropped on target
    Fixed: Remove change state not readjusting dur correctly for source effects
    Fixed: [SDC] not falling back to group when cast power isn't present
    Fixed: EXPIREADD descriptors split incorrectly
    Fixed: Conditional operator CRITICAL not working for 75 percent
    Fixed: Migrate window for UI updates

  5. #525

  6. #526
    This is likely an easy one - I'm looking for coding for the Vex Weapon Mastery effect. I'd like to avoid having to use the effects targeting reticule to apply the Advantage to the person who applied the Vex.

    Prerequisite: Ammunition, Finesse, or Light Property
    If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

  7. #527
    I searched everywhere on this and cant find support for the poisoner feat. I was looking for the code to add poisoned effect on the failed save... This is for 5E

    When a creature takes damage from the coated weapon or ammunition, that creature must succeed on a DC 14 Constitution saving throw or take 2d8 poison damage and become poisoned until the end of your next turn.

    This is what I have right now:
    Poisoned Weapon; SAVE: 14 CON (R); SAVEDMG: 2d8 poison;

  8. #528
    Quote Originally Posted by hazeyindahead View Post
    I searched everywhere on this and cant find support for the poisoner feat. I was looking for the code to add poisoned effect on the failed save... This is for 5E

    When a creature takes damage from the coated weapon or ammunition, that creature must succeed on a DC 14 Constitution saving throw or take 2d8 poison damage and become poisoned until the end of your next turn.

    This is what I have right now:
    Poisoned Weapon; SAVE: 14 CON (R); SAVEDMG: 2d8 poison;
    Made a post on discord to the info here.

    Grim Press Discord Fantasy Grounds

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