Thread: 5E - Better Combat Effects Gold
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January 9th, 2023, 00:24 #351
I think there is a minor typo in the instructions/readme for RESTS/RESTL
The readme PDF shows
I think it should be reversed.
Shouldn't RESTS fire on either a short or long rest, while RESTL only fires on a long rest? It would seem strange to have something that expired on a short, but NOT a long rest.For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e
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January 9th, 2023, 03:35 #352
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January 9th, 2023, 22:11 #353
- Join Date
- Apr 2020
- Posts
- 96
I just tried a simple "SDC:2, self, roll" effect and it didn't do anything. I replaced it with "INT: 4, self, roll" and that correctly increased the caster's save DC by 2. Is there a special format for SDC to modify spell save DCs?
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January 9th, 2023, 22:18 #354
Last edited by MrDDT; January 9th, 2023 at 22:24.
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January 11th, 2023, 00:47 #355
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January 11th, 2023, 00:49 #356
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January 20th, 2023, 03:56 #357
- Join Date
- Dec 2016
- Posts
- 37
I have a question about an existing feature and if this could be added or if someone could suggest an alternative. I have used ATKFADD to make it so that if someone has a critical miss their weapon loses its effectiveness (ATK:-1). Now I am trying to make an effect that if someone is hit by a crit, their armor class will drop by one. Thoughts?
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January 20th, 2023, 15:53 #358
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January 30th, 2023, 15:44 #359
Version Update 5.0 - Refactor
Feature: conditional operator WEAPON which will return true when a weapon property matches (requires Advanced Effects Extension)
Feature: BCEG saves support (RA) which will remove the effect on a failed or successful save
Feature: ATKCADD add effect/condition on critical hit
Feature: DMGR will now stack with itself
Changed: Damage filters SDC DMGAT, DMGRT, DMGDT no longer require all
Under the Hood: Moved signifgant code around to more fall in line with the FG paradigm and pipelines. Should be easier to maintain and less prone to errors
Under the Hood: Added a binary sorter for better performance when searching custom effects window with a lot of effects.
Under the Hood: Cleaned things up for 3.5e, still not supported but closer.
Performance: Output performance statistics for future performance enhancements to file BCEG-Performance.csv in campaign folder (it won't mean much to you)
This has been in playtest for about a month to help eliminate issues. Thank you @MrDDT, @SilentRuin,@nephranka @Vex for the help in playtest
If you are an extension dev and are hooking into BCEG, you are likely broken
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January 30th, 2023, 16:53 #360
- Join Date
- Feb 2017
- Posts
- 602
Hi Folks,
I'm not sure if this can be automated but figured I'd ask. I have a magic item ("Blazing Longsword") which does the following:
"This blazing longsword creates a brilliant flash of light and heat when you attack a creature with this weapon and roll a 20 for a Critical Hit on the attack roll. That target takes an extra 1d8 fire damage. Additionally, any hostile creature within 5' of the creature struck must succeed on a DC 10 Constitution saving throw or suffer 1d8 fire damage."
Is there a way to automate something like this? Any help would be appreciated. Thanks.
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