Thread: 5E - Better Combat Effects Gold
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May 20th, 2022, 18:21 #141
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May 20th, 2022, 19:59 #142
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May 22nd, 2022, 01:28 #143
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Is there a way to make the effect granted by the Peace Domain Cleric's Emboldening Bond, or automate the Ranger's Favored Foe?
For reference, these abilities each work once per turn (Favored Foe's case only on each of your own turns). I thought (DE) meant it would DEACTIVATE the ability based on use like how expend on action [ACTION] works, except rather than remove the effect like the typical behavior it would deactivate it instead. However (DE) only seems to deactivate the ability when it's first applied.
I'm hoping to just deactivate abilities after use, rather than remove them. Is (DE) suppose to do that but I'm doing something wrong?
This is what I currently have:
Code:Emboldening Bond; (DE); ATK: 1d4; SAVE: 1d4; CHECK: 1d4;TURNAS
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May 22nd, 2022, 15:19 #144
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May 22nd, 2022, 16:04 #145
Where is ATURN and DUSE documented? And are there other keywords that aren't documented - or are those keywords from another extension altogether?
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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May 22nd, 2022, 16:18 #146
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May 22nd, 2022, 16:34 #147
Ah, ok. I was looking at the story entries in the module which doesn't document those two; but the pdf linked to the first post does.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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May 23rd, 2022, 11:28 #148
It appears that there might be an issue with: DMGAT and TURNDE
example:
Leather Golem Armor; Aversion of Fire; DISATK; DISCHK; DMGAT: fire; TURNDE (DE)
This is triggering on any damage and not deactivating. This is happening without requested rolls and only BCEG is loaded.
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May 25th, 2022, 17:15 #149
Version update: 3.12
Fixed - (E) not working when applied to self
Fixed - Documentation module missing DUSE/ATURN
Fixed - Exhausted conflict when using Advanced Effects
Fixed - Client script error using Requested Rolls with ongoing saves
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May 29th, 2022, 10:05 #150
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- Mar 2022
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Hope its no bother but I've found that the SAVE effect does not work when using SAVEA, SAVES or SAVEE
For example: if a creature with the effect "SAVE: 10 constitution" has "SAVEA: 13 CON" it will roll a constitution saving throw without adding the additional +10 modifier to the roll from the first effect. Thanks for any help in advance.
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