Thread: 5E - Better Combat Effects Gold
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January 22nd, 2022, 17:48 #1
5E - Better Combat Effects Gold
5E Better Combat Effects Gold
Forge Link: 5E Better Combat Effects Gold
Better Combat Effects Gold (BCEG) is an extension that allows for fine tuning of when effects are enabled, disabled, removed, and added. Better Combat Effects Gold is specifically tuned to support 5E Automatic Effects packages. The features added allow BCEG and 5eAE to automate NPCs and PC effects to work as written in Fantasy Grounds Unity.
Building off of the wildly popular free extension Better Combat Effects (BCE), BCEG is the next evolution of the product. It is backwards compatible, while adding new and exciting features. All future development will happen within BCEG.
Note: A module is included with this extension which contains complete documentation.
Additions BCEG has over BCE:
- Save vs Condition - Saves against conditions will automatically be granted adv/dis based on the traits of the actor making the saving throw.
- ADVCOND,DISCOND: [condition] - Explicit advantage/disadvantage when rolling a save vs condition
- Documentation module - A module is include with this extension that details a complete list of effects tags for BCEG
- Ongoing Saves (ADV) (DIS) - (ADV)(DIS) can be added to BCE ongoing saves to grant advantage or disadvantage
- DUR: (N) - Dynamically set the duration of the effect at time of add. (N) can be number or dice string
- SAVERESTL - Perform ongoing save on long rest
- SSAVES, SSAVEE - Perform ongoing save on the source of the effects turn.
- EFFINIT: (N) - Set the initiative of the effect on add
- NOREST, NORESTL - Actor gains no benefit from short rest/long rest
- DMGA,DMGD,DMGR now accept damage and range types as filters
- ATKD,ATKA,ATKR - Activate, Deactivate, Remove effect when the attack action is taken
- SAVEADD: (N) (effect) - Will only activate when the save fails by (N). Think of this as a "Hard fail". If (-N) will fire when the result is N or less.
- Replace FGU [] Tags - Tags like [PRF][LVL][CLASS] can now be defined in the NPC sheet effect list as (PRF)(LVL)(CLASS) to process as expected
- (DE) - Will disable the effect on use
- SDC - Can be written as [SDC] or (SDC)
- (E) - Will remove the effect when the source of the effect drops to 0 HP
Links:
Better Combat Effects Gold
Buy 5eAE here on DMs Guild by Aridhro
Learn more about 5eAE here by Aridhro
MeAndUnique Extensions
Grim Press Discord
Version History:
3.0 - Initial Release
3.1 Fixed - Space being removed from effect label when proceeded by a ,
Fixed - (DE) not disabling effect on add as intended
Fixed - Double CT menu when using some themes
Fixed - Documentation module included with download
3.2
Fixed - DMGAT,DMGRT,DMGDT - not working when Advanced Effects extension is loaded
Fixed - effects with , then space was inadvertently removing the space
3.3
Fixed - Conflict with Requested Rolls where the GM would get roll requests for the PC on ongoing saves
Fixed - Conflict with Automatic Shield Master
3.5
Fixed - DMGA not working as intended
Fixed - Added option to options menu to add prone or not when unconscious
Fixed - Saves where not giving half damage on save
3.6
Feature - IMMUNE: CUSTOM([effect]) Immune to effect where [effect] is effect name in custom effects window
Feature - Save vs Condition feature now supports save vs damage type as well
Feature - DUSE - Disable effect when one of the tags in the effect is used (matches)
Feature - ATURN - Enable effect at the start of any turn
Fixed - Duplicate text output on saves
Fixed - Issue with damage tags such as SDMGADDT were not working when applied to a player's PC
Fixed - Save vs Condition would't work as expected on subsequent rolls
3.7
Fixed - Typeo nodeeSource
Fixed - Following Tags of a matched tag were also matching in an effect
Fixed - Documentation error for DMGAT,DMGDT,DMGRT suggesting they accepted a dice string
Fixed - Actor manager not initialized
Fixed - issue where aura effects with , in them where adding over and over
Fixed - CoreRPG updated broke -X from working properly
Fixed - Feedback loop when using EXPIREADD and things that fire on add like REGENA
Fixed - Code cleanup with luacheck. Removed a bunch of warnings and all extra whitespace
Added namespace to OOB_MSGTYPE APPLYDMG OOB_MSGTYPE_APPLYSAVEVS
3.8
Fixed - EXPIREADD not working as intended
Fixed - Ongoing save effects with (R) and (D) where being removed/disabled before the following tags were evaluated
3.9
Fixed - Apply type not transferred from custom effects list when tags that add effect fire
3.10
Fixed - DUSE not working as intended when using IFT conditionals
B]3.11[/B]
Support for Effect Builder Extension by @SoXMax
Fixed - EXPIREADD still needed additional attention
Fixed - TDMGADDS was not working as intended with IFTLast edited by rhagelstrom; May 18th, 2022 at 06:16.
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January 22nd, 2022, 17:49 #2
Reserved for documentation.. formatting .....
Last edited by rhagelstrom; January 22nd, 2022 at 20:48.
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January 22nd, 2022, 17:49 #3
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January 23rd, 2022, 01:08 #4
- Join Date
- Jun 2017
- Posts
- 15
Hi rhagelstrom, should the instruction module be live already? I've refreshed the FG updater multiple times but I can't see it in my module list. (as an aside, the extension is available).
***Sorry, please ignore. I just read the Grim Press Discord and it's not there yet.Last edited by knorbet77; January 23rd, 2022 at 01:17. Reason: More info found
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January 23rd, 2022, 05:04 #5
It seems the .mod wasn't in the original upload. The fix is awaiting SW approval. I've attached the mod to the first post in the meantime
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January 23rd, 2022, 19:30 #6
The module should now be included. Sorry for the mix-up.
Check out the Grim Press Website!
See our FG releases on the Fantasy Grounds Store.
We're also releasing content on the FG Forge.
Join our community Discord server to engage with us directly: discord.gg/grimpress.
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January 23rd, 2022, 19:39 #7
Version Update: 3.1
Fixed - Space being removed from effect label when proceeded by a ,
Fixed - (DE) not disabling effect on add as intended
Fixed - Double CT menu when using some themes
Fixed - Documentation module included with download
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January 23rd, 2022, 19:50 #8
I have to say Ryan, this is crazy awesome, so much time saved for DMs and players, can't believe how much work you've put into this. Hands down couple this with 5eAE (Automatic Effects mods) it's just so easy and clean now.
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January 26th, 2022, 21:45 #9
- Join Date
- Mar 2020
- Posts
- 278
Would you also provide a PDF of the documentation as a handy reference without opening a module reference in game?
Have you heard of the Effect Builder extension? https://www.fantasygrounds.com/forum...Effect-Builder
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January 26th, 2022, 21:48 #10
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