Thread: 5E - Better Combat Effects Gold
-
August 9th, 2022, 06:22 #231
-
August 9th, 2022, 14:45 #232
Not pulling from character sheet.JPG
EFFECT ADDED TO CHARACTER -- Fire Rune; DMG: 2d6 fire; SDMGADDT: FireRune;
CUSTOM EFFECT -- FireRune; Restrained; DMGO: 2d6 fire; SAVEE: STR 8,[CON],[PRF], (M) (R); SAVEA: STR 8,[CON],[PRF], (M) (R)
The part of this effect STR 8,[CON],[PRF], doesn't seem to be working any longer. I don't know if this syntax is no longer valid or not. The save DC regardless of proficiency bonus and constitution modifier is always equal to 8.
See attached image with save outlined in red rectangle.
-
August 10th, 2022, 22:32 #233
- Join Date
- Sep 2017
- Posts
- 20
It should be until the start of the next turn.
I've been applying a custom power/effect of AC: 2; TURNDS when recognizing the appropriate conditions to accomplish my request but it felt like the enhanced BCEG combined with AE would enable this to be accomplished by associating it with a specific weapon attack. One less click the user has to remember to make.
-
August 10th, 2022, 23:05 #234
Yeah, I don't think it can do it how you wanting to do it as it is now. BCEG does have some ACTION ONLY adjustments but I know Ryan already said he doesn't like having to mess with it, the ones like DMGADD ones, are issues for Ryan all the time and he made the be respected by ACTION ONLY from AE. So would have to ask him to change ATK (ADR) ones in there too.
Without having them be respected by ACTION ONLY, you can't do what you talking about. Currently if it was active on dmg, you could do it, but these are active on attacks (which means it doesn't even have to hit).
Setting something to 1 round will cause it to drop at the start of the THEIR next turn by default. So when you said "Should be until the start of their next turn" that's what 1 round duration by default means.
Using TURNDS will disable it but not remove it at the start of their next turn, which IMO I like better because then the player can just click the active button in the CT to apply it again on oneself. However, it will also always be in the CT showing even if they not using that weapon or attacking with like that.
So really depends on playstyle. If the using it pretty much every round, I would do TURNDS, but it's likely best to do it like most skills/spells/attack effects where after you do the action that has an effect, you apply the effect.
-
August 10th, 2022, 23:13 #235
I think this has to do with the updates lately that he is changing it over to be SAVE: [DC+MODS] [SAVETYPE] instead of the older way of SAVE: [SAVETYPE] [DC+MODS].
Currently he is trying to support both old way and the newer way, so I think that's why this error is there, so sure he is going to have to fix this or just change over to one way or the other.
-
August 11th, 2022, 00:49 #236
-
August 11th, 2022, 00:57 #237
- Join Date
- Sep 2017
- Posts
- 20
-
August 11th, 2022, 01:04 #238
-
August 11th, 2022, 01:09 #239
-
August 11th, 2022, 01:15 #240
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks