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  1. #1

    Fall Out Ruleset

    Hi everyone, putting out a free ruleset dedicated to Jason Mical's Fallout PnP 2nd Edition and 3rd Edition, which are well-written, unofficial tabletop iterations of the Fallout universe.

    d100 SPECIAL system is great, first played it over a decade ago after discovering the pdf online, and knowing the original video games they're based on. I didnt write the rules, and it's a fan game, so much of the content is gutted, still one of my favorites.

    I will update this thread, it's my first ruleset on fantasy grounds, but covers much of the rulebook's features, I'm quite proud of the items and item mods, multiple ammunitions to go into your gun clips etc.

    I have yet to run a campaign of Fall Out on Fantasy Grounds, the sheets were just so different than other rulesets, so apologies ahead of time, it's free, but I'd like to make it better, so you're welcome to help me with any issues by giving it a roll!

    https://forge.fantasygrounds.com/shop/items/468/view
    Last edited by Zaibach333; January 19th, 2022 at 16:12.

  2. #2

  3. #3

    1.1

    Played some with some folks, got some good notes... so here's some big bug fixes:
    -added NPC actions and AP to the CT
    -default weather/night
    -blank CT name bug
    -core skill checks are like skills
    -weapons update at better times
    -max range was removed
    -NPCs sequence button is more based on the sequence of the NPCs
    -fixed targeting dropdown

    The first one is quality of life to the GM, definitely saves some headache
    https://imgur.com/lOxPBt6

  4. #4
    Where can one find the actual "book" for this? (I assume it's a PDF someone made?)

  5. #5
    there's a link on this site I found, 2nd edition pdf at the bottom. https://anfinitinetwork.com/misc/fallout/ it's pretty oldschool

  6. #6
    Added the NPC generator to the NPC window. even generates items based on the caps specified

    https://imgur.com/qPdQv34

  7. #7
    latest features and additions for v1.3:
    -created trait/effect for things like addicted, crippled, poisoned etc.
    (They still need some GM work for actually using them)
    -added some descriptions for items and some others
    -added a d100 to the bottom of the screen
    -all items have a ST prerequisite entered in and unless mounted on a vehicle won't show up in actions if you do not have enough ST on a character/NPC
    -also you won't find NPCs from the NPC generator equipping weapons they don't have the ST for
    -redid much of the included pre-rolled/story battle

  8. #8
    Put together a video sorta showing how it works https://youtu.be/yRCBx7oxS6M

  9. #9

  10. #10
    1.4 adds an item shop inventory generator
    (and fixes some randomizing)

    https://imgur.com/tSK6A80

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