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September 21st, 2021, 11:52 #1
Discord, music and the death of the bots
«The bot is dead, long live the bot!»
Now that Google decided to shut down our favorite music-streaming Discord bots (Groovy, Rhytm etc...), how are you folks managing to keep your music and ambience going on in your campaigns? Without any valid streaming alternatives, I was considering falling back to Sinusbot local streaming and pair it with something like Soundpad, but I'm open to ideas.
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September 21st, 2021, 12:05 #2
- Join Date
- Jan 2014
- Location
- Ireland
- Posts
- 247
I use teamspeak for my streaming needs. I would prefer to use Discord but it's far too fiddly. I might look into something called pipeline that apparently lets you stream via bots, but I've heard it can also be fiddly to use.
With teamspeak, I have VLC (Virtual Line Cables) setup which you can download and install easy enough. Then it's a case of setting up your sound and getting a separate instance of teamspeak up. Been using this method since forever and other than the occasional hiccup, it works fine. Can play any sound I want and my players can independently turn down the volume of the second instance if they wish.My 2E WFRP Blog - https://periloustales.wordpress.com/
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September 21st, 2021, 15:23 #3
- Join Date
- Jul 2020
- Location
- Michigan, USA
- Posts
- 138
It takes more work as you will need sounds downloaded on your local computer, but I still think RPGSounds on steam is a great music/sound streamer. It has very solid sound board capabilities and can be used to make ambience tracks or just play single tracks. You host listening sections from the app and players simple need to go to a URL the app generates to listen.
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September 21st, 2021, 17:07 #4
- Join Date
- Jan 2020
- Posts
- 280
I use Discord audio pipe coupled with a virtual audio cable, the combination of which allows you to connect a bot to Discord from your local computer and stream media to your voice channel. This has the added benefit of keeping the music stream as a separate client so other people can manage the volume as they like. With this setup, you can't stream directly from YT/Spotify/etc but there are other tools you can use to download those media files should you so choose.
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September 21st, 2021, 17:33 #5Paul Grosse
PCGen BoD
PR Silverback
Autobackup Batch file, Always ALWAYS backup your data. Remember to follow the 3-2-1 rule!
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September 22nd, 2021, 01:23 #6
@gwydion has provided many audio solutions over the years, and he has recently given newer audio solutions via YouTube. There are several videos less than six months old! There is also more intermediate knowledge showcases on audio solutions on YouTube online in regards to Fantasy Grounds.
One of the future features on the long-term roadmap for Unity was/is a sound solution.
Idea Informer: (Vote!) https://fgapp.idea.informer.com/proj/?ia=135356
https://www.youtube.com/c/LordGwydion/videosFGA Founder
FGU teacher and student!
Ultimate License Holder
Discord Alias: Laerun#6969
https://www.fantasygroundsacademy.com
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September 23rd, 2021, 15:13 #7
- Join Date
- Nov 2018
- Location
- North East USA
- Posts
- 348
Yeah i read on some discord servers people were quite upset at this change. I use audiopipe and that still works fine. I get a lot of music from YouTube but i don't stream it. I record it with audacity to an mp3 then i either upload to battlebards for my soundboard s or i play it straight through audiopipe to discord. Sound is stereo and very high quality (about as high as you can get with discord) theres no pops or hisses so it works.
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December 30th, 2021, 13:37 #8--
Fantasy Grounds Unity n00b
Running Lost Mine of Phandelver
Former Roll20 user
My shared battlemaps and other material on GitHub
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January 2nd, 2022, 04:07 #9
I just set up using Stream Deck to allow me to manually trigger sound effects, and then Voicemeeter Banana configured to do the mixing. It does take some fiddling to get it set up, but then just works.
Used it on a session last Thursday, and was a blast to add the foley sound effects and some ambient sound. Our next session is tomorrow, and it should work even better as I made some further adjustments to the Discord setting. The auto input sensitivity level is too slow responding and doesn't adjust level well when the transition from my talking to just the ambient sounds. Set it to a manual level and the effect levels adjusted to just above that point. That way some of the background noise cancellation still works right.
Only got my Stream Deck last Wednesday, and I'm enjoying using it for this, and many more things to come.
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January 11th, 2022, 07:04 #10
for me, mortal, I am waiting for FGU to implement some sort of audio streaming built in.
Is it too difficult?
Will it ever happen? Come on we are in 2022, we have now the sound of dice rolling.
Would be nice to have at least some integration with Spotify, or the like without players having to download this and that and becoming complicated.Neuronblaster GM on warhorn.net
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