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January 18th, 2022, 00:13 #1
- Join Date
- Mar 2009
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- 16
Font tags in chat log exports have extra # in color attribute
Tried to search for this and didn't see it, it's a simple bug that doesn't affect much (and I wouldn't have even noticed if it weren't for it breaking an automated parser I wrote), but the generated log exports are sticking an extra hash (that is, U+0023 NUMBER SIGN, "#") at the beginning of the RGB sequence in the "color" attribute. For example:
Code:<font color="##261A12">Urist: ... Huh.</font><br>
Last edited by slitherrr; January 18th, 2022 at 05:59.
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January 18th, 2022, 16:38 #2For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/FVgtecr
DMsGuild Conversions https://www.dmsguild.com/browse.php?...iate_id=712946
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January 18th, 2022, 17:46 #3
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- Mar 2009
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January 18th, 2022, 18:42 #4
Supreme Deity
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- Mar 2007
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- 17,528
It looks like it has been that way in FGU since before the official release. I'll push a fix in the next release to remove the extra number sign.
Regards,
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