Fallout 1
  1. #1

    February 2022 Update

    Morning All,

    I've updated the Ruleset, these are the changes completed.

    • [Added] Added the Task Chains (merge from the Task Chains Extension). Now you can create new Task Chains in the Reference Data, so that allows you do add them into the Host/Client Task Client window when needed. Plus you can sort out which skill needs to be built, ie order what you want.
    • [Fixed] The Vargr/Aslan Traits Weapon gets the correct DM
    • [Fixed] Missiles. When using the Missiles Attack (in the Character Ship Tab) doesn't use the 'Gunner (turret)' anymore. It uses '0' for the attack number
    • [Fixed] Dragging skills like Gun Combat with specialisms will no longer create duplicate base skills
    • [Fixed] Layout issue with PC Spacecraft on Player (client view)
    • [Updated] NPCs. Now allow the NPC's Characteristics and Skills to run add the Boon/Bane dice.
    • [Updated] Added a new Option 'Party: Show characters to clients' and allows the Referee to let the Players to get the Party Sheet Main
    • [Updated] Change some of the Icons for the Sidebar


    Thanks,
    MBM
    Last edited by MadBeardMan; February 26th, 2022 at 19:50.
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

  2. #2
    Hi All,

    Just to let folks know. I've sent this off to Smiteworks for hopefully release next week!

    Next Traveller focus, complete Solomani Front.

    Cheers,
    MBM
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

  3. #3
    This is awesome MBM but be advised spacecraft scale weapons with the radiation trait deal 2dx60 damage (and have larger radius).

    See this thread: http://forum.mongoosepublishing.com/...eapons#p952025

    The actual text is:

    Radiation: When a Radiation weapon is fired, the target will receive 2D x 20 rads (see page 81), multiplied by three for Spacecraft scale weapons (so, they deal 2D x 60 rads). If the Radiation weapon is Destructive, every target within 10 metres will also receive 2D x 20 rads.

    And can be found on page 79 of the 2022 update.

    Quote Originally Posted by MadBeardMan View Post
    Morning All,

    I've updated the Ruleset, these are the changes completed.

    • [Added] Added the Task Chains (merge from the Task Chains Extension). Now you can create new Task Chains in the Reference Data, so that allows you do add them into the Host/Client Task Client window when needed. Plus you can sort out which skill needs to be built, ie order what you want.
    • [Fixed] The Vargr/Aslan Traits Weapon gets the correct DM
    • [Fixed] Missiles. When using the Missiles Attack (in the Character Ship Tab) doesn't use the 'Gunner (turret)' anymore. It uses '0' for the attack number
    • [Fixed] Dragging skills like Gun Combat with specialisms will no longer create duplicate base skills
    • [Fixed] Layout issue with PC Spacecraft on Player (client view)
    • [Updated] NPCs. Now allow the NPC's Characteristics and Skills to run add the Boon/Bane dice.
    • [Updated] Added a new Option 'Party: Show characters to clients' and allows the Referee to let the Players to get the Party Sheet Main
    • [Updated] Change some of the Icons for the Sidebar


    For the next update, which still start in Feb and hopefully be released by the end.

    • PGMP/FGMP, any radiation weapon. The 'radiation damage' should be updated to roll 2D x 20 rads regardless of destructive tag (this just means it affects more area), see Page 75 of Current Rulebook or Page 79 of Core Rulebook 2022
    • Additional Stats on Override area of desktop
    • XP Tracker. Add as another section to the skills tab an XP tracker, and allow a skill to be associated, plus allow more than 1 skill.


    Thanks,
    MBM

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