Thread: CoC6e Combat Tracker Repair
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January 15th, 2022, 09:10 #1
CoC6e Combat Tracker Repair
In doing the extension for Delta Green, I realized that the Combat Tracker for CoC6e has been broken, with overlapping, and as someone pointed out to me, you can't drag and drop numbers.
I have broken out the corrections I made for Delta Green into a separate extension so that whoever is left playing 6e can make use of that repair.
So, this extension does
- Fix Overlay Issue
- Fix dragging issue
- Move d100 to main screen (Okay, not a CT issue, but it really should be there for a d100 game)
BTW, I make no claim to this code. If whoever is maintaining the 6e CoC ruleset wishes to roll the repairs in to the main ruleset, I have no problem with that.
Combat Tracker Repair
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January 20th, 2022, 22:32 #2
Supreme Deity
- Join Date
- Mar 2007
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Thanks for the notice on the issues. I compared your changes to my code; and made some adjustments based on your suggestions.
I'll push with the ruleset updates next week.
Regards,
JPG
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January 21st, 2022, 04:27 #3
Just to be clear, I included the template_ct.xml file by mistake. There are no changes on it that I can remember making or could find. There was something I had to adjust for Delta Green, but not for CoC. My apologies if I wasted your time looking for a change that wasn't there.
In the ct_entry.lua, I only changed one function - the LinkPCFields (Line 155) function. I removed "TRUE" after the hp, mp, & sp setLink commands to match how it was done in the 5e combat tracker. This allowed me to drop dice rolls on each to affect each window.
The ct_entry.lua and gameelements.xml are self explanatory.
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January 21st, 2022, 04:41 #4
Supreme Deity
- Join Date
- Mar 2007
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- 21,109
Thanks for the additional info. I ended up doing a file compare between the two to make sure I understood what was changing.
Regards,
JPG
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