Thread: Effect Builder
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January 25th, 2022, 14:19 #51
I've added an explanation of how to add effects to the README of my Effect-Builder repo: https://github.com/SoxMax/FG-Effect-...main/README.md
Please let me know if anyone thinks I've missed something critical or there are parts that are just unclear.
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January 25th, 2022, 16:23 #52
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I love it. No more reading up on effects from x different places and afterwards not understanding why it does not work because I did a ":" instead of a ";" somewhere
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January 25th, 2022, 16:51 #53
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January 26th, 2022, 03:53 #54
I am so impressed with the work you are doing on this extension. Effect Builder is probably the best and most useful extension I have. Great Job!
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January 26th, 2022, 21:16 #55
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I have tested this now and have some suggestions to make it better. I have loaded this together with Kels extension and size change (and others, but it does not look like they are included yet)
These are the effects I am thinking of that I can not build using this extension:
Some of these issuesare extension specific (Kels extension), and some are "vanilla" fantasy grounds.
General:
When using PC tag like [STR], [LVL], etc, you can multiply by any number, this is correct, but this extension only allows you to divide by 2.
No extension fantasy grounds PFRPG also supports divided by 3 and 4, these examples work but are missing:
ATK: [QLVL] (level / 4)
ATK: [TBAB) (BAB / 3)
and with Kels extension we can divide by any number like this:
ATK: [d7LVL] (level / 7)
Ability:
There is an options missing, to get +x on all ability checks, it should be like this:
ABIL: 1
Example is luckstone
https://www.d20pfsrd.com/magic-items...uck-luckstone/
Attacks -> Damage
Here we need a box to select PC tags, like [STR], [LVL], etc.
Example: smite evil
DMG: [LVL]
Lacking PC tags like [LVL], [CL], is also missing from the following menues:
Defense->Critical confirmation AC
Defense->Spell resistance
Miscellaneous->Hit reaction damage
Spells->Spell damage
Miscellaneous->Negative level
Missing dice option like:
NLVL: [1d4]
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January 26th, 2022, 21:37 #56
Thanks for the thorough breakdown as always Svandal.
For ABIL I'll have to update that to be its own thing, I was hoping rolling it in with the Ability bonus itself would be enough since it makes for a nicer UI. Of course I should've know there's a way to get + check bonus to all abilities.
The missing PC tags on abilities are all because I just rolled that feature out today and no one has had a chance to update Kel's Automation Extension with that feature, unfortunately this means the base DMG ability is also affected since Kel's overrides that editor to provide extra functionality.
For the division by 3 and 4, along with dice in the negative level those appear to be undocumented features, at least according to this: https://fantasygroundsunity.atlassia...d+3.5E+Effects
Do you know if there's a better source of info for effects so I don't miss something again?
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January 26th, 2022, 21:45 #57My extensions for 3.5e and Pathfinder
Bug reports please here
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January 26th, 2022, 22:24 #58
Hrm I'm trying Svandal's example of NLVL: [1d4] but it doesn't seem to do anything? I've created an effect in the actions tab and applied the effect to a target and it remains NLVL: [1d4]. Additionally attacks and ability checks don't have any minus applied to them. Is there something I'm missing?
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January 26th, 2022, 22:29 #59My extensions for 3.5e and Pathfinder
Bug reports please here
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January 26th, 2022, 23:03 #60
Ohhh, ok that makes sense. This is that NdM + K option so you can roll dice at application time, rather than at use time for the effect.
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