Thread: CoreRPG - Size Matters
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February 23rd, 2023, 21:20 #31
Version 1.1.0 is now live.
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February 23rd, 2023, 21:40 #32
Updated and I saw lots of:
[2/23/2023 4:38:17 PM] [ERROR] Script execution error: [string "SizeMatters:scripts/manager_size.lua"]:51: getValue: Invalid parameter 2
On load and opening a sheet.Last edited by nephranka; February 23rd, 2023 at 21:53.
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February 23rd, 2023, 21:53 #33
Did you run an update after my above post to make sure the latest version of Size Matters is installed? If so, I am unable to reproduce the error in a clean campaign with only Size Matters loaded and so would need specific steps to reproduce the error in order to address it.
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February 23rd, 2023, 21:57 #34
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February 23rd, 2023, 22:02 #35
Just a timing issue with the updates. All good. Sorry for the false alarm.
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February 25th, 2023, 13:50 #36
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There's an odd effect in the AD&D 2e ruleset. If I use SIZE:1 (to make the creature take up a 2x2 space), I get the red aura correctly. However, the token is small (as it is meant for a single square only). But an interesting thing is that if you toggle the effect on and off, the token updates to be sized appropriately. Any chance you could look at the sequencing here so that effect doesn't need to be toggled? Thanks!
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February 26th, 2023, 04:58 #37
I'll first qualify this with the fact that I am not familiar with the 2e ruleset in FG, so I could be missing something obvious. That said, I created a new 2e campaign with only Size Matters loaded as an extension and everything seemed to be working fine. The only potential quirk is that it would appear that the ruleset is set up so that effects are not processed live as they are typed in manually on the CT, they are processed when the text field loses focus.
Perhaps there is something I am not understanding, in which case a bit more step by step detail in how to create the problem with a new campaign would be helpful. Otherwise it is possible that there could be a conflict with another extension, in which case I'd be happy to work with the author of that extension to figure out a fix if you can narrow down which extension is in conflict.My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
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February 26th, 2023, 08:35 #38
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Hopefully this helps explain better. This is from a newly created 2e D&D campaign and the only extension loaded is Size Matters. I've attached an image with red circles around the elements I'll be discussing here.
1) In 2e, you can add an effect directly to an NPC form (called "Effects Features"). In this case, I've added SIZE: 1, which will increase the size of the NPC from 1 square to 2x2 squares. This effect is automatically added to the NPC when it is added to the Combat Tracker.
2) To the right here, you see two goblins with this effect. The topmost is how it appears when first added to the battle map. You see the red zone indicates that it's a 2x2 monster, but the token itself remains small. The second is what it looks like if you toggle the effect off and then back on again in the Combat Tracker. This is really what it should be like when initially placed I feel.
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February 26th, 2023, 12:01 #39My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
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February 26th, 2023, 16:50 #40
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Thank you!
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