Thread: CoreRPG - Size Matters
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January 18th, 2022, 17:06 #11
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January 18th, 2022, 17:15 #12
Small, and Tiny use the same size as Medium 1 square.
code for it would be "SIZE: tiny" or "SIZE: small" or "SIZE: medium"
So it's not going to change the size of a medium token to a smaller token. It does change it for effects that look for size though, like if you have something where it will look for IFT: SIZE>M it will see that Small as being less than.
Are you wanting to use like 1/4 size per square or something? As this is not normal rules.
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January 18th, 2022, 17:31 #13
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I want the physical token to be sized appropriately to creature size. I size down my small creature tokens 3 scroll wheel turns and tiny creatures 5 turns manually. Yes, they occupy the same 5' square in the center, but from an appearance standpoint seeing a Goliath and a halfling as the same sized token doesn't add up. I am guessing others are self-sizing their smaller tokens as well?
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January 18th, 2022, 17:37 #14
This isn't really supported in the ruleset. You can just make the token size smaller for those creatures in the token itself, where you have inviso space around it and make the token really tiny looking. However, the ruleset still would see that space as used.
This would also be problem for having 2 of these tiny tokens (even if you size the token down) in the same space.
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January 18th, 2022, 20:51 #15
Well, some rulesets may have different ways of handling various sizes. Size Matters taps into the ruleset by design for that sort of thing. That said, I can give some thought to how to implement a way to customize token scaling based on size. No promises on any timeline though, or even that I'll be able to come up with a solution that is workable.
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March 16th, 2022, 19:33 #16
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Unfortunately after today's updates, 5e is throwing an error that I have isolated to this extension. For me, it's happening when I open an inventory tab on a PC, it may be generated other ways as well, not sure.
You also get the error after closing out the campaign.
[3/16/2022 2:23:22 PM] [ERROR] Script execution error: [string "scripts/manager_size.lua"]:56: table index is nil
[3/16/2022 2:26:05 PM] [ERROR] Script execution error: [string "scripts/manager_size.lua"]:60: table index is nil
[3/16/2022 2:26:08 PM] Destroying match
[3/16/2022 2:26:08 PM] Tabletop scene exiting.
[3/16/2022 2:26:09 PM] Launcher scene starting.
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March 16th, 2022, 20:30 #17
I can also replicate this.
For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e
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March 17th, 2022, 04:55 #18
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March 17th, 2022, 05:07 #19
Thanks for reporting/verifying, and sorry for the inconvenience! I'll get this fixed ASAP!
My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
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Buy me a coffee: https://ko-fi.com/meandunique
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March 17th, 2022, 17:02 #20
Just released version 1.0.3 which fixes the inventory error.
My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
My GitHub: https://github.com/MeAndUnique
Buy me a coffee: https://ko-fi.com/meandunique
Discord: MeAndUnique#6805
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