STAR TREK 2d20
  1. #1

    Weapon Specialization

    Hi guys, is there a way to automate weapon specialization? Thanks!

  2. #2
    JohnD's Avatar
    Join Date
    Mar 2012
    Location
    Johnstown ON
    Posts
    5,316
    Blog Entries
    1
    Click on the gear for the weapon you've entered on the Skills tab.

    Put your bonuses in the requisite boxes.

    When you apply the proficiency to the relevant weapon, your bonuses will be added automatically.

    For multiple attack rounds, you'll have to remember those on your own.
    "I am a Canadian, free to speak without fear, free to worship in my own way, free to stand for what I think right, free to oppose what I believe wrong, or free to choose those who shall govern my country. This heritage of freedom I pledge to uphold for myself and all mankind."

    - John Diefenbaker

    RIP Canada, February 21, 2022

  3. #3
    Quote Originally Posted by Free Sky Days View Post
    Hi guys, is there a way to automate weapon specialization? Thanks!
    In what way? From a class/kit perspective or from a character sheet perspective?

    For characters you add a weapon skill on the skills tab, set the hit/dmg bonus, then apply to the weapon it's associated with.

    Class/kits are a bit different.
    ---
    Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
    Documentation for AD&D 2E ruleset.
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
    Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.

  4. #4
    It's for a fighter player character specializing in long sword.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
FG Spreadshirt Swag

Log in

Log in