Thread: 5e Bug Reports (2022)
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February 9th, 2022, 13:26 #61
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The pregenerated characters for Lost Mine of P have 2 empty <<name>> characters with nothing else on them, all 10 stats etc, so there are 7 total instead of just 5.
While you're there, maybe consider changing the name on the second fighter which doesn't identity them as a fighter (all the others have their class in the name), and potentially a starting portrait instead of blank so that they are ready to play out of the box. Yes, players can change them, but start with something, IMO.
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February 9th, 2022, 15:08 #62
I'm only seeing 5 characters - no blank ones. Portraits can't be exported and besides I have no artwork from WotC even if I could export portraits. The Human should probably be named as a fighter. I'll change that next time I update LMoP.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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February 9th, 2022, 15:47 #63
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February 10th, 2022, 02:57 #64
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A few minor issues with some of the 5E decal names:
- dnd5_dmg_terrasque_decal.png -> terrasque should be tarrasque (From Dungeon Master's Guide Assets Decals)
- dnd5_toa_Acerak_decal.png -> Acerak should be Acererak (From Tomb of Annihilation Assets Decals)
- dnd5_wdh_Beholder_decal.png -> Says Beholder, but the decal is of a Gazer (From Waterdeep Dragon Heist Assets Decals)
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February 10th, 2022, 09:24 #65
I'll add that to my list
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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February 11th, 2022, 18:56 #66
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For Kobold Press's Vault of Magic, the image link for the art of the item "Spirit Honey" is missing and just yields the red question mark.
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February 11th, 2022, 19:47 #67
I'll alert the developer
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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February 13th, 2022, 23:42 #68
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Exhaustion is being decreased on short rests when it should only do so on long rests. Even manually setting the duration of the effect to 8 hours it decreases when the GM clicks on short rest.
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February 14th, 2022, 10:53 #69If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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February 14th, 2022, 16:01 #70
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In Tomb of Annihilation:
Encounter 05.11.21 55. Unkh's Tomb - two of the Minotaur Skeletons (1 and 8) are placed incorrectly (outside of their respective chambers in area 05.11.21 55).
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