Thread: 5e Bug Reports (2022)
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November 11th, 2022, 22:59 #441
There is an in-depth discussion, and reasons for how they were done, here: Yawning Portal map quality (fantasygrounds.com)
In short, this module was made when FGC was still active, and the image quality had to be compliant with the standards for FGC. I know it would be great if all the older modules were updated to FGU standards, but not sure if there is enough value or time available for people to do that. It would be up to SmiteWork and maybe Mr. Z if it's something they would consider doing (it would also necessitate separate FGC and FGU versions).
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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November 11th, 2022, 23:35 #442
I appreciate the reply. Speculation does not do anything, though. I will speculate, too, and state if they have the original map image files, I don't think it would take long to just plop them in. Like I stated, the user can then decide to add their own walls and stuff. This is what you have to do anyway with aftermarket maps.
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November 12th, 2022, 03:07 #443
I'm not really speculating. I think you missed these two comments from that thread:
So, SmiteWorks doesn't have legal access to the high resolution versions. It's possible that they could be given them, but right now they don't have permission to redistribute them since they were not included in the printed versions.
If they do obtain them, and the rights to distribute them, then yes they could put them in. But it would still necessitate that they maintain the low res version for FGC users since it is very likely the high res versions would not work within a 32-bit application. I don't know if the current distribution pipeline has an architecture that supports two different channels. It might, but I haven't seen any indication that it currently does. They could build such, but would it be a wise business decision? Not my call.
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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November 18th, 2022, 01:14 #444
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Adventure: Curse of Strahd
Story: 18.03.20 Children's Room
Bug: Last sentence of the Development section is incomplete. It's missing the words "of the Player's Handbook)", and there should be a link to that section for easy lookup
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November 18th, 2022, 03:05 #445
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- Nov 2019
- Posts
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<ignore original message. caused by extension>
Last edited by dbachen; November 18th, 2022 at 03:08. Reason: incorrect report
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November 18th, 2022, 09:03 #446
Thanks; I'll add that to my list. I don't usually link to specific books in adventures since the user might not own that book. I did link a lot of stuff in the 'starter' adventures to the specific rulebooks that come with those adventures (since the user will definitely have those books).
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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November 19th, 2022, 03:35 #447
- Join Date
- Nov 2018
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- 389
Curse of Strahd:
Story 12.00 Chapter 12: The WIzard of Wines - the 'i' in "WIzard" is inadvertently capitalized.
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November 19th, 2022, 09:57 #448
Thanks, added to the list.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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November 19th, 2022, 16:25 #449
Spell Added to NPC During Game Play Fails to Parse in Combat Tracker
During game play an NPC acquired a spell, when added to the NPC via the Combat Tracker, the spells title and details fail to parse (screen shot provided).
Untitled.jpg
Steps to repeat...
- New 5E campaign
- No extensions (see screenshot)
- Open 5E Player's Handbook and Monster Manual
- Add "Mage" NPC to Combat Tracker
- In the Combat Tracker click on Shield Icon to bring up the Mage (the instance in the C.T.)
- Unlock the Mage Stat Sheet (in the title bar)
- Scroll to the bottom of the Mage's Stat Sheet
- Drag the "Moonbeam" spell from the Spells Recordset on to the bottom of the Mage Stat Sheet
- Relock the Mage's Stat Sheet
- Note the absence of the spell's title and its basic stats in the C.T. (see screen shot)
- Note that if I click the Shield Icon for the errantly parsed spell, as shown in the right portion of the screenshot, the Moonbeam's stats really are present.
I have tried various things to get it to reparse, including:
- Cycling the turn off of and back on to the Mage
- Closing the C.T. and bring it back up
- Reloading (/reload) Fantasy Grounds
- Completely restarting FG
All without success.Current Projects:
Always...
Community Contributions:
Extensions: Bardic Inspiration, Druid Wild Shapes, Local Dice Tower, Library Field Filters
Tutorial Blog Series: "A Neophyte Tackles (coding) the FG Extension".
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November 19th, 2022, 16:32 #450
Yep, this has always been the behavior. To get the spells to reparse, you have to remove ALL spells from the NPC, then add to the CT or use the right mouse Parse spells option. I'm sure this is part of a performance thing, i.e. not reparsing except under specific situations.
EDIT: misunderstood, the extra blank line is interesting... Not sure what's happening.
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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