Thread: 5e Bug Reports (2022)
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July 11th, 2022, 13:00 #291
- Join Date
- May 2010
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- 278
Module Loaded buy some links broken.
I'm running the latest update and have Tasha's guide to everything module loaded, but some of the links don't appear to work.
Any ideas what may be happening? I've tried unloading and reloading, but no luck.
Clicking the link to load the module does nothing.
Both players and Dm versions are showing in the module activation window and are green ticked.
Any help appreciated.
Thanks.
Tasha.jpg
MOD: moved to 5E bug report threadLast edited by LordEntrails; July 11th, 2022 at 14:31.
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July 11th, 2022, 15:02 #292
I'm not seeing any issues. Try right clicking on the players module in the activation screen and selecting revert changes. If that doesn't fix the issue then find the file WOTC5ETCE.dat in your vault folder and delete it and then update FGU.
Incidentally the DM version of Tasha shouldn't be green ticked - it's not for players only the DM.If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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July 13th, 2022, 13:10 #293
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- Oct 2017
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- 8
Hello, I just update FGU and something is wrong with duplicating NPCs, if you drag and drop them on the menu, it does not duplicate it anymore. In fact it seems that the link is broken, when you open any NPC from any module (monsters manual, etc) the red dragon shows white (with means that does not have a working link I guess)
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July 13th, 2022, 13:21 #294
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- Oct 2017
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nevermind, it's some extension again... omg every time this is so disappointing... why so many frequent changes in the code that change the core in a way that becomes literally incompatible with the previous version? Should not be some kind of standards by now? It would be great to have some consistency... Anyway, I am not a specialist, I'm just wondering here... Sorry to bother you guys
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July 13th, 2022, 14:51 #295
Because if they don't add new features, people get upset that they are not adding new features. Often times when adding new features, you have to change the work you've done before. Like when adding a new room to your house, you have to rip up at least one of the existing rooms
My suggestion is if you are using a lot of extensions, never update immediately when you see the update button. Check the forums to see what was updated, if it was the core application or rulesets, then give it ~3 days before you update and when you do, don't do it until you have time to test. That way, other people find the problems any extensions are causing etc.
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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July 14th, 2022, 14:17 #296
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- Oct 2017
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- 8
Nope, this time there's something wrong with the program because I don't have any extension loaded and still have a bug, I'm not very sure if this will be a problem, but what is happening is: I have a battle set up on the map (we finish in the middle of a combat last session) and there's something wrong with the tokens, they don't show the green area (or red area etc) around, they look like they are just tokens with no code. Then I drag them again from the combat tracker, one by one, that's solved. Then I close the system (or go back to the main screen) and load the session again - and voyala! The tokens are just tokens again, without the green and red auras and without code, I have to drag them out from the combat tracker one by one again. As I said, I disabled all the extensions by now, I was trying to find what extension was causing the problem, but it seems that was none
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July 14th, 2022, 14:34 #297
Manaverde,
Can you attach a screenshot showing what you are seeing and which module and map you are using?
One other thing to check: Did you happen to unzip any rulesets into their own folders? If so, those would override any pak updates for that ruleset.
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July 14th, 2022, 17:41 #298
Supreme Deity
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- Mar 2007
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We might be able to get to the bottom of what is happening by just having you write down the specific set of steps you are doing (or make a short video showing the issue), so we can follow along here to see if we can recreate or suggest missing steps.
If that doesn't, we would need a copy of the campaign folder zipped up as well (so we can recreate locally and fix).
Regards,
JPG
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July 14th, 2022, 19:28 #299
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- Oct 2017
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- 8
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July 14th, 2022, 21:19 #300
I can replicate this. Just as in the video the tokens on reload lose their underlay. Clicking on them still brings up the red/green circle and the tokens are still linked just fine as far as movement and targeting is concerned but they just lose the green/red underlay.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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