5E Character Create Playlist
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  1. #281
    Zacchaeus's Avatar
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    Noted.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  2. #282
    In Curse of Strahd: Map - Vistani Camp: The door to the Vistani tent in the center doesn't seem to work, possibly because it is a line and not a closed polygon.

  3. #283
    Zacchaeus's Avatar
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    Yes, you are correct. I'll add that to my list.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  4. #284
    In Curse of Strahd:
    • Seeing a few missing images/assets in the latest version: Capture.jpg. I tried deleting the module and re-updating but still seeing these missing in a new campaign.
    • Typo: Story: 05.03.N1. St. Andral's Church and Reference > COS 05 > N1. St. Andral's Church: Link to "Imge: Milivoj" should say "Image: Milivoj"
    Attached Images Attached Images

  5. #285
    Zacchaeus's Avatar
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    Hmm, those were images that were incorrectly named (your error reports passim). Looks like the originals are still there in the file repository. I'll need to dig them out and remove them.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  6. #286
    wndrngdru's Avatar
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    Aid spell isn't coded correctly in PHB.

    The Aid spell currently only adds 5 temporary hit points. It should increase the maximum HP by 5 as well as increase the current HP by 5 .
    --
    I'm so bassic

  7. #287
    There's no way to code maximum hit point increases, so temporary hit points are used as a proxy.

    Regards,
    JPG

  8. #288
    wndrngdru's Avatar
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    I figured that was probably the case. I couldn't really imagine it going unnoticed this long. We'll just have to remember to add them back if the character is healed beyond their normal max.
    --
    I'm so bassic

  9. #289
    Dungeon of the Mad Mage, level 20b-players, room 15. I know this is nit-picky. The vampires in room 15 are not allowed to be there. They emerge from the door to fight outside the spire (and cannot enter it), level 20a, room 13a. I think this pin should be moved or duplicated there.

  10. #290
    Zacchaeus's Avatar
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    You are probably right. The encounter should probably take place at area 14. I think I'd need to create a new story entry just for the outer door and make 15 just the Foyer.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

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