Thread: 5e Bug Reports (2022)
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March 4th, 2022, 00:46 #91
I’ll have a look.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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March 7th, 2022, 16:20 #92
- Join Date
- May 2018
- Posts
- 33
Can no longer PREPARE SPELLS
After the latest round of updates last week, the tick boxes available to 'prepare spells' are no longer there, and in other modes, ALL spells are showing as selected. Am I doing something wrong? It worked fine two weeks ago.
FGU Preparation Glitch.jpgLast edited by PerfectConsumer; March 7th, 2022 at 16:21. Reason: Inserted image in the middle of a sentence
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March 7th, 2022, 17:27 #93
This is (was) a known issue with the Character Wizard. I believe the fix will be issued soon (if it hasn't already). Meantime you can add a number (any one will do) to the 'prepared' box in any spell data box. Click the magnifying glass at the end of any spell line header to get at the box.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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March 8th, 2022, 00:12 #94
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- Jan 2021
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- Victoria, BC
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- 26
SRD, Warlock - the three archtypes provided have a typo in their Expanded Spell List feature. Where it says "Warlock Level" it should be "Spell Level"warlock level.png
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March 8th, 2022, 14:42 #95
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- May 2018
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- 33
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March 8th, 2022, 14:44 #96
You can place the number of prepared spells in the power group heading without recreating your character to add the prepared dots again.
Dominic Morta
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March 8th, 2022, 15:04 #97
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March 9th, 2022, 00:43 #98
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- Jul 2020
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- Michigan, USA
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- 138
Rise of the Drow's "Drow Acolyte" NPC has a messed up stat block. It is missing Cure Wounds and a module unique spell, Shadow Mote. Looks like they were pasted into Sunlight Sensitivity trait or something
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March 9th, 2022, 19:54 #99
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- Sep 2020
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- 5
I was playing Sleeping Dragon's Wake (https://www.fantasygrounds.com/store...p?id=WOTC5ESDW last night, and it appears that the map of the town of Leilon does not match the intended map as shown on D&D Beyond. (https://www.dndbeyond.com/sources/sdw) The town is intended to evolve as time passes from the previous module (Storm Lord's Wrath) and the residents continue working on rebuilding, but the maps in Unity appear to be identical between the two modules. There are locations that should be labeled on the DM version that are not (Umber Hulk's Shell Inn, Torver's Post, etc.), and the graphics between the two modules are identical, even though they should not be.
Here is the map from the D&D Beyond Module:
8snmb-map-leilon-town-construction_dm.jpg
Here is the map from the Fantasy Grounds store preview, which matches what I saw in my session last night:
screenshot0004.jpg
A quick hunt through the Divine Contention module, which follows Sleeping Dragon's Wake, suggests the town maps in that module might not be correct either. I was diligent about making sure I was filtering to the correct module when checking maps, but it may be possible I made a mistake, so please let me know if there are any hints on something I may be doing wrong.
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March 9th, 2022, 21:44 #100
The maps in the modules will be the ones provided by WotC. I don't know if they have updated the paper copies or not and I don't know where DnDBeyond get there's from either.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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