Dune 2d20
Page 36 of 41 First ... 263435363738 ... Last
  1. #351
    Zacchaeus's Avatar
    Join Date
    Dec 2014
    Location
    Scotland
    Posts
    18,813
    Originally the hit points was 80 in the monster manual as well, until someone pointed out that this was incorrect if you weren’t using the max hit point option in FG. So I changed it to 128 and removed the dice so that no matter what option you chose the hit points would always be maxed out.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here http://fgapp.idea.informer.com/

  2. #352
    dendarii's Avatar
    Join Date
    Mar 2017
    Location
    London, England
    Posts
    53
    Thanks for the info.

  3. #353
    Spelljammer: Light of Xaryxis

    Adventure Structure

    Should read:
    "with the expectation that a group should be able to complete the adventure in twelve sessions of play."

    Screen Shot 2022-08-16 at 12.28.58 PM.png

  4. #354
    Zacchaeus's Avatar
    Join Date
    Dec 2014
    Location
    Scotland
    Posts
    18,813
    Good grief, how did that slip past WotC's spellchecker.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here http://fgapp.idea.informer.com/

  5. #355
    In Princes of the Apocalypse, I think there is an error in room G17 (Earth Portal). In a lot of these maps there are Doors used for non-door things that might block LOS- stairs, bridges, etc. However, in room G17 there are two basically right on top of each other on the Earth Portal itself. Was that intended? I had a find a very precise pixel to click on to get the lower one to switch to Open.

  6. #356
    Zacchaeus's Avatar
    Join Date
    Dec 2014
    Location
    Scotland
    Posts
    18,813
    Those aren't doors; they are terrain occluders. They allow a player to see into but not out of the object unless the token is inside the occluder where they are then able to see out. They do not prevent token movement so tokens can move onto them and out the other side. There's not need to open or close them uless something happens to the object and the terrain is no longer required maybe.

    Having said all that I don't see any issue with identifying the two occluders and switching them on and off.
    Attached Images Attached Images
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here http://fgapp.idea.informer.com/

  7. #357
    Valyar's Avatar
    Join Date
    Mar 2018
    Location
    Europe
    Posts
    2,041
    Creation of NPC spell list from Spellcaster trait no longer works. I am copy pasting existing stat blocks for casters in IWD and it does not generate the list when I close/reopen the window or move the NPC to combat tracker.
    Here is the guide.
    https://fantasygroundsunity.atlassia...llcasting-NPCs
    The past is a rudder to guide us, not an anchor to hold us back.

  8. #358
    This is by design. NPC spell lists no longer auto-populate until the NPCs are added to the combat tracker; or if you edit the NPC record, right click, and select Parse Spells menu option.

    Regards,
    JPG

  9. #359
    Valyar's Avatar
    Join Date
    Mar 2018
    Location
    Europe
    Posts
    2,041
    Good to know, thanks. I suggest update the ruleset documentation with those changes.
    The past is a rudder to guide us, not an anchor to hold us back.

  10. #360
    Setting up a Warlock/Genie character from Tasha's, using the Character Wizard, the Expanded Spells table (Tasha's pp 73) doesn't seem to be included in the spell selection. I've got PHB and Tasha's loaded (both the DM and Players modules for both), although I'm setting this up as the GM so I don't think the players' modules are even relevant.

    Startup log says I've got 5e ruleset 2022-08-16, and Core RPG ruleset 2022-08-16 loaded. Last ran an update a couple of hours ago.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
DMsGuild

Log in

Log in