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March 20th, 2022, 23:06 #41
Is there any chance to get this to work when you have a language selected?
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March 21st, 2022, 03:14 #42
- Join Date
- Apr 2009
- Posts
- 1,098
Thanks for this extension... it is awsome.
I always wondered why FG doesnt do this by default
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April 5th, 2022, 05:59 #43
- Join Date
- Apr 2018
- Posts
- 109
I seem to be getting an issue where once I roll a PC's Skill (Investigation for example), then I try to chat using Speak as PC, it no longer shows the token. Using 5E ruleset.
To duplicate:
1) Go to PC's Character sheet and select Speak as PC
2) Type Hello in chat (it works
3) Go to the PC's Skills tab and roll a skill check (it works)
4) Type Hello as the PC in chat again. (not it won't show the portrait in chat)
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April 12th, 2022, 18:49 #44
- Join Date
- Jul 2010
- Posts
- 36
Yup, looks like a clear cut bug. Thanks for the report. I did a quick fix today and posted to the Forge and here (https://github.com/bakermd86/NPCPort...eleases/latest).
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April 12th, 2022, 20:41 #45
- Join Date
- Apr 2018
- Posts
- 109
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April 27th, 2022, 03:50 #46
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May 3rd, 2022, 17:36 #47
This extension is really nice. Thank you for this!
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May 4th, 2022, 03:56 #48
I was fiddling with the github code for this extension, and I think I have a solution for handling portraits when chatting in languages.
If you add the following to the onDesktopInit() function:Code:if User.isHost() then origCommDeliverOOBMesssage = Comm.deliverOOBMessage; Comm.deliverOOBMessage = myDeliverOOBMessage; end
Code:function myDeliverOOBMessage(msg, extra) if (msg.type == LanguageManager.OOB_MSGTYPE_LANGCHAT) then insertPortraitToMessage(msg, extra); end origCommDeliverOOBMesssage(msg, extra); end
Also, for this work-around, the portrait should only be inserted if the message is originating on the GM host - if a real player is chatting in a language, the icon should already be correct and if the insertPortraitMessage() function were to be called by a player, it instead turns the icon into the GM's token.
It all seems to work in my local testing, but I'd recommend more extensive testing in case I overlooked something.
Cheers,
Brian
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July 29th, 2022, 18:16 #49
- Join Date
- Dec 2016
- Location
- California
- Posts
- 22
Getting Error messages since last FGU update.
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October 7th, 2022, 03:45 #50
- Join Date
- Sep 2020
- Posts
- 2
I've just tried this extension in FGU with the AD&D 2nd Edition ruleset. It seems like it works fine in most aspects, but whenever I drop a monster or NPC into the combat tracker from the monster manual it gives an error to any players in the game and on the combat tracker.
EDIT: It's actually not this extension. I disabled this one and then we tested it again and the error stopped and didn't happen again for a couple of days, but then it happened again just yesterday near the end of our session for some reason. My bad, and thanks for the good work on the extension.Last edited by EadtheHead; October 10th, 2022 at 05:31. Reason: Incorrect assumption
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