Thread: 3.5E/PFRPG - Size Changes
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January 12th, 2022, 05:29 #11
- Join Date
- Mar 2016
- Location
- Bergen
- Posts
- 314
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January 12th, 2022, 13:37 #12
Maybe I expressed myself badly.
- Grey hover over token = Reach - This works
- Green area occupied by token = Space - This works
- The token itself - This doesn't work (Only when redragging from CT. The reduction from Large -> Medium does work though when deleting the effect)
In the end we both the same, the token itself not adjusting to the new space when adding the effect.GitHub
Ruleset: FFd20
Extensions: Advanced Charsheet - Attack Modifiers - Big Portraits - Enhanced Skills - Legacy Items - Spell Action Info - Spell Record Actions - Tooltips
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January 12th, 2022, 14:00 #13
Ahh, yea token sizes are not dynamic based on the space. I've uploaded a new version to the forge which should update the Token as well based on the Grid Scaling option you have set (80%, 100%, off).
Currently it will only trigger as part of my size changing code, but if people are interested I could make token scaling its own extension which triggers anytime the space for a token changes.
Also thanks again for all the testing and reporting you guys are doing, I know its painful when an extension doesn't work as expected.
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January 12th, 2022, 21:26 #14
- Join Date
- Mar 2016
- Location
- Bergen
- Posts
- 314
Would it be an option to have an effect that doubles the reach of a creature? Like "DREACH". So if I have a reach weapon and enlarge my size I would do:
SIZE: 1; DREACH
Or some kind of modifier in the size effect, like:
SIZE: 1 reach
Great extension now that Kel has updated its code. The weapon damage increase is really really neat.
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January 13th, 2022, 15:51 #15
I released an update with a few things:
- Update options to allow for only spacing to be updated
- When calculating reach for players check if they have a Reach weapon, if so, double their reach
- Fix an error that occurs when there is no token on a grid
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January 22nd, 2022, 13:39 #16
- Join Date
- Aug 2020
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- 1
I don't know why, but the damage dice didn't change :/
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January 22nd, 2022, 13:55 #17
Were you using an old version of Kelrugem's Extended Automation extension?
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January 23rd, 2022, 13:48 #18
Pushed an update today which adds compatibility with the Effect Builder: https://forge.fantasygrounds.com/shop/items/457/view
Now if you have the Effect Builder and the 3.5/PFRPG plugin enabled the new SIZE effects added by this extension will appear in the Misc category.
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April 24th, 2022, 10:08 #19
- Join Date
- Oct 2019
- Location
- Hong Kong
- Posts
- 310
Hey SoxMax
I presume, without trying this has interactions with https://www.fantasygrounds.com/forum...G-Size-Matters ?
Just wondered before I jump down the rabbit hole...
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April 24th, 2022, 17:55 #20
In broad terms, Size Changes is specialized for D&D3.5e/PFRPG, and so has much more complex support for things that are affect by size in those rulesets. Size Matters is generalized for CoreRPG, with a couple of extra features that conditionally function in D&D5e.
My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
My GitHub: https://github.com/MeAndUnique
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