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  1. #11
    Quote Originally Posted by Zarestia View Post
    Thank you!
    The second point works now.

    The PC token size still doesn't get changed when activating/dragging the effect. If you need more information let me know
    The token size changed for me. Are you talking about the token, the picture? That did not change, but the actual area (the green squares it occupied) that changes.

  2. #12
    Quote Originally Posted by Svandal View Post
    The token size changed for me. Are you talking about the token, the picture? That did not change, but the actual area (the green squares it occupied) that changes.
    Maybe I expressed myself badly.

    • Grey hover over token = Reach - This works
    • Green area occupied by token = Space - This works
    • The token itself - This doesn't work (Only when redragging from CT. The reduction from Large -> Medium does work though when deleting the effect)


    In the end we both the same, the token itself not adjusting to the new space when adding the effect.

  3. #13
    SoxMax's Avatar
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    Ahh, yea token sizes are not dynamic based on the space. I've uploaded a new version to the forge which should update the Token as well based on the Grid Scaling option you have set (80%, 100%, off).

    Currently it will only trigger as part of my size changing code, but if people are interested I could make token scaling its own extension which triggers anytime the space for a token changes.

    Also thanks again for all the testing and reporting you guys are doing, I know its painful when an extension doesn't work as expected.

  4. #14
    Quote Originally Posted by SoxMax View Post
    Sorry turned out fixing the Crit Damage was easier than I thought. Should be all set now.

    For reach I'm not quite sure what the best solution is, by default the ruleset doesn't display reach either. I'm not sure that's a good answer though. Would it make sense to double the reach in situations where a character has an equipped reach weapon? Even though that weapon may not be what they're actively using?
    Would it be an option to have an effect that doubles the reach of a creature? Like "DREACH". So if I have a reach weapon and enlarge my size I would do:
    SIZE: 1; DREACH

    Or some kind of modifier in the size effect, like:
    SIZE: 1 reach

    Great extension now that Kel has updated its code. The weapon damage increase is really really neat.

  5. #15
    SoxMax's Avatar
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    I released an update with a few things:
    • Update options to allow for only spacing to be updated
    • When calculating reach for players check if they have a Reach weapon, if so, double their reach
    • Fix an error that occurs when there is no token on a grid

  6. #16
    I don't know why, but the damage dice didn't change :/

  7. #17
    SoxMax's Avatar
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    Were you using an old version of Kelrugem's Extended Automation extension?

  8. #18
    SoxMax's Avatar
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    Pushed an update today which adds compatibility with the Effect Builder: https://forge.fantasygrounds.com/shop/items/457/view

    Now if you have the Effect Builder and the 3.5/PFRPG plugin enabled the new SIZE effects added by this extension will appear in the Misc category.

  9. #19
    Hey SoxMax

    I presume, without trying this has interactions with https://www.fantasygrounds.com/forum...G-Size-Matters ?

    Just wondered before I jump down the rabbit hole...

  10. #20
    In broad terms, Size Changes is specialized for D&D3.5e/PFRPG, and so has much more complex support for things that are affect by size in those rulesets. Size Matters is generalized for CoreRPG, with a couple of extra features that conditionally function in D&D5e.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

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