DICE PACKS BUNDLE
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  1. #51
    2/15/23
    -[FIXED] NPC spells were not grabbing HD to calculate the # of dice to throw
    -[FIXED] PC spell duration should update normally
    -[FIXED] NPC spells should once again display for NPCs on the Combat Tracker
    These were all from the recent update which changed how I grabbed database nodes.
    Last edited by bayne7400; February 16th, 2023 at 01:42.

  2. #52
    2/23/22
    -[Fixed] Heal spells will once again apply modifiers to the roll
    -[Fixed] Results (from chat) from rolls made using the dice on desktop can be drug onto "wounds" on the combat tracker to reduce ( right click to make negative), double/half result (right click to double or half) or increase wounds (damage)

  3. #53
    3/2/2023
    -[Added] Basic Death markers for all creature types.
    -[Updated] Code to remove deprecated templates.

    Attachment 56533
    Last edited by bayne7400; March 2nd, 2023 at 22:17.

  4. #54
    3/18/23
    [FIXED] Ability and d100 skill rolls should now report the correct result(success/failure) when using the modifier buttons on the desktop.

  5. #55
    3/27/23
    [FIXED] Heal roller should now apply heals correctly

  6. #56
    4/5/23
    -[Updated] Armor and weapon drops to utilize built in Core RPG scripts
    - Added a menu next to movement area on character sheet. You can now add a bonus and it will adjust base and subsequently other movement rates.

  7. #57
    4/13/23
    [FIXED] encumbrance calculation script

  8. #58
    4/14/23
    -[Updated] Ruleset changes to support Carcass Crawler 3. Changes relate to Unarmored AC and natural AC due to class. updates to CC1, CC2 and Advanced Fantasy Tome were Submitted to necrotic Gnome.

  9. #59
    4/17/23
    [Fixed] Stealth d6 roll will now use correct value for determining success/fail

  10. #60
    4/28/23
    [FIXED] Monster damage resistances and Immunities should once again work
    [ADDED] Added ability to automate other damage types see feedback thread post #126 for information

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