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  1. #1

    Join Date
    Apr 2007
    Location
    Mississippi, USA
    Posts
    1,077

    Release Updates for January 4th, 2022

    Please remember not to update right before a game starts.

    In order for some of the updates to be visible, you may need to open the Module Activation window from Library->Activation, right click on the module and select "revert changes". Be warned, any edits you've made will be lost.

    Note: Hotfixes are to fix an immediate problem that prevents using a product. They are not fully tested and may introduce other issues. If you have issues with a hotfix please contact support.

    Note: Fantasy Grounds Classic is no longer receiving regular updates. These updates are for Fantasy Grounds Unity unless specifically noted.

    The following products have been updated:

    Starfinder RPG - Alien Archive 4 (Starfinder)
    • [Fixed] Bad link for Vidgame Aficionado from players version


    Starfinder RPG - Starfinder Adventure Path #34: We're No Heroes (Fly Free or Die 1 of 6) (Starfinder)
    • [Added] BD514 starship and PC starship


    Starfinder RPG - Starfinder Galaxy Exploration Manual (Starfinder)
    • [Fixed] Links to tables in the players mod that were broken.


    Starfinder Character Operations Manual (Starfinder)
    • [Fixed] Painful Injection links


    Pathfinder RPG - Bestiary 2 Pack (Pathfinder RPG and D&D 3.5/ OGL)
    • [Fixed] Core Rules reference manuals not working since Core Rules update.
    • [Fixed] Hippocampus image not displaying


    Asian Monsters (5E Compatible)
    • [Fixed] creature type for the Quyrua
    • [Added] Image links to the 'other' tab for all creature blocks


    Pathfinder 2 RPG Ruleset (Pathfinder 2.0)
    • [Fixed] PC effects not being fully added to CT if old CT effect link is valid via a newly built CT effect.
    • [Fixed] Character effects weren't being cleared and recreated in the CT correctly on campaign load.
    • [Updated] Version Release 18o


    Pathfinder 2 RPG - Core Rules (Pathfinder 2.0)
    • [Fixed] Alchemist research field class feature mislabeled as Barbarian Instinct (automation worked correctly).
    • [Updated] Various minor changes for second printing errata.
    • [Added] PC automation character effects for Rogue Sneak Attack


    The After (Savage Worlds Adventure Edition)
    • [Fixed] Added support for new Arcane Backgrounds.
    Support:
    https://support.fantasygrounds.com/
    Have a suggestion for a feature? Go here https://fgapp.idea.informer.com

  2. #2

    Join Date
    Apr 2007
    Location
    Mississippi, USA
    Posts
    1,077
    Hotfixes

    Rifts (R): The Tomorrow Legion Player's Guide (Savage Worlds)
    • [Updated] 2 Arcane Backgrounds text, minor edits.
    Support:
    https://support.fantasygrounds.com/
    Have a suggestion for a feature? Go here https://fgapp.idea.informer.com

  3. #3
    Built-in Rulesets
    • [CoreRPG+] Add scaling buttons to reference manual images to allow percentage scaling down by 10% increments.
    • [CoreRPG+] Add backward compatibility for specific module reference manual layouts.
    • [CoreRPG+] Message added to Modules window when selected module does not provide indexes. (for older content)
    • [CoreRPG+] Custom table dice ignored when old FGC-style percentile format specified and table is simple d100.
    • [5E] Character Wizard - Expanded Spell selection windows
    • [5E] Character Wizard - Can use Level Up wizard to swap and change spells without actually levelling up a class.
    • [5E] Character Wizard - Identifying racial ability score adjustments that match Tasha's options.
    • [5E] Character Wizard - Merged warnings within wizard window

  4. #4
    Hotfixes

    Dungeons and Dragons 5E (Ruleset CharWizard)
    • [Fixed] Changing Specialization during creation does not remove everything properly from previous selection
    • [Fixed] Feats populate even with choice of ASI
    • [Fixed] Leveling up produces double proficiencies as imported proficiencies are not filtered out.


    Starfinder RPG (Ruleset)
    • [Fixed] Blindness adds an additional -2 when factoring AC


    Basic Roleplaying (Ruleset and provided Modules)
    • [Fixed] Desktop difficulty buttons were not showing correct size
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  5. #5
    Hotfixes

    Dungeons and Dragons 5E (Ruleset CharWizard)
    • [Fixed] Duplicate skills not being removed from earlier choices due to partial skill choice completion.
    • [Fixed] Duplicate specialization populating when using modules with duplicate specializations
    • [Fixed] Rogue and Druid produced errors when selected
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  6. #6
    Hotfixes

    All 2E Products
    • [Fixed] Links to 2E Monstrous Manual tokens in other products, due to changes in 2E MM product.

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