Thread: Automate Experience?
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January 3rd, 2022, 17:04 #1
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- Feb 2021
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Automate Experience?
Is there any way to automate experience for things like criticals, maneuvers, travel time etc? Any plans for this? Thanks.
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January 3rd, 2022, 22:51 #2
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I don't have time for it but it could be done with an extension. Ardem wrote an extension to help track the XP but I don't think it automates the process. It can be found here: https://www.fantasygrounds.com/forum...C-XP-Extension
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January 5th, 2022, 19:04 #3
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January 5th, 2022, 19:16 #4
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It should be in the extension list on the right side of the launch window. Here is what it looks like selected in the list.
XP Extension.PNG
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January 5th, 2022, 21:00 #5
There seems to be an issue with that extension.
On load, I get the following message:
[1/4/2022 11:21:18 AM] [ERROR] Script execution error: [string "scripts/introtext.lua"]:5: attempt to call field 'registerLaunchMessage' (a nil value)
That seems to be calling chatmanager, and I think all of the managers got updated a while back (right?).
Based on this thread registerLaunchMessage was deprecated.
I think I managed to fix it, I commented out the scripts/introtext.lua line in the extension.xml file and added an Announce message that is the same as the old registerLaunchMessage.
Attached below.
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January 6th, 2022, 18:13 #6
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Ok thanks, seems that it doesn't work with FGU.
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January 6th, 2022, 18:32 #7
The one I uploaded works for FGU, the original one does as well, it just throws an error.
The only issue is that the Drop down for the Professions is still at the top, and I have no idea how to fix that one (there is a little drop down arrow just above Extm).
This is in FGU.
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January 7th, 2022, 00:06 #8
I made a small change that allows to put the value in the field Foe is, but as I do not know how to program, i only know how to make aesthetic changes, I do not know how to cross the value of Foe is with the other fields, because as far as I know, there is difference in the experience gained in a fight this difference of levels. I believe that with these "crossed" values we would somehow have a more complete XP distribution and the meeting XP could be considered extra and quest XP as bonus for "Mile Stone"
Attachment 50810[FGU ULTIMATE LICENSE HOLDER][BRAZILIAN][GMT-3]
[RPG PLAYER]
[TWITCH] [YOUTUBE]
[Core RPG - Package] [Leather Theme Addition] [Rolemaster (Classic) - Shopping Stores] [Rolemaster (Classic) - XP Tab]
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January 7th, 2022, 00:35 #9
That's not really necessary.
As Ardem mentions here, that text is a reminder for how to fill out the fields below it. Just figure out the level difference for the various crits (Creature-Character level) and put those into the fields below.
Like so:
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January 7th, 2022, 01:14 #10
I don't know if I got it right, but I'll explain what I understand: I calculate the difference between my level and the level of the monster. This value is the multiplier that will be used for critics. Example: The difference between my level and the monster level is 3, i.e. I would put it in the Was is 3 field. So I made an attack on it that caused a Solo Critic type C, I would score 1 on the field, but as foe is 3, this value would be multiplied by 3 and in case I put the fillable field precisely to serve at first as a reminder.
[FGU ULTIMATE LICENSE HOLDER][BRAZILIAN][GMT-3]
[RPG PLAYER]
[TWITCH] [YOUTUBE]
[Core RPG - Package] [Leather Theme Addition] [Rolemaster (Classic) - Shopping Stores] [Rolemaster (Classic) - XP Tab]
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