5E Product Walkthrough Playlist
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  1. #61
    Having issues with the HEALMULT & HEALEDMULT its not multiplying the amount rolled am I doing something wrong

  2. #62
    Quote Originally Posted by KrysalverHellfox View Post
    Having issues with the HEALMULT & HEALEDMULT its not multiplying the amount rolled am I doing something wrong
    Can you give us the example you using? Screenshot would also be helpful.

  3. #63
    Quote Originally Posted by MrDDT View Post
    Can you give us the example you using? Screenshot would also be helpful.
    fguhelp.png
    Last edited by KrysalverHellfox; November 29th, 2022 at 22:20.

  4. #64
    Quote Originally Posted by KrysalverHellfox View Post
    That picture is really blurry and even harder to read the white lettering. Can you send a clearer picture?

  5. #65
    Quote Originally Posted by MrDDT View Post
    That picture is really blurry and even harder to read the white lettering. Can you send a clearer picture?
    Screenshot (4).png

  6. #66
    Quote Originally Posted by KrysalverHellfox View Post
    I might be off base here, but it looks like you should have "HEALEDMULT" instead of "HEALMULT"? I haven't tested this part of the extension myself, but I believe HEALMULT is when you want to multiply outgoing healing, and HEALEDMULT is for incoming healing.

  7. #67
    Quote Originally Posted by BlazingAzureCrow View Post
    I might be off base here, but it looks like you should have "HEALEDMULT" instead of "HEALMULT"? I haven't tested this part of the extension myself, but I believe HEALMULT is when you want to multiply outgoing healing, and HEALEDMULT is for incoming healing.
    do the types need to be capital as well

  8. #68
    Quote Originally Posted by KrysalverHellfox View Post
    do the types need to be capital as well
    Again, I haven't tested these operators, but generally, all damage/effect types after the colon are lowercase. I think the effect you're looking for here is "HEALEDMULT: 0.5 heal". But again, you'd be within your rights to wait for MrDDT to respond.

    EDIT: Just tested it, and having "HEALEDMULT: 0.5" on the creature being healed was all I needed to half the healing. Presumably, "HEALMULT: 0.5" on the creature doing the healing would achieve the same effect.
    Last edited by BlazingAzureCrow; November 29th, 2022 at 23:35.

  9. #69
    As BlazingAzureCrow is stating

    HEALEDMULT - Effects the creature being healed. So if something should take less or more healing, you would want to apply that to them.
    HEALMULT - Effects the creature doing the healing, So if something should heal others for more or less than normal, you would apply that onto the caster themself.

  10. #70
    Thanks for the help i got it working

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