Thread: 5E - Blissful Ignorance
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September 15th, 2022, 16:57 #41My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
My GitHub: https://github.com/MeAndUnique
Buy me a coffee: https://ko-fi.com/meandunique
Discord: MeAndUnique#6805
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September 15th, 2022, 19:04 #42
Working for me, can you get on discord and give me a screenshot there or here?
EDIT:
After talking to mattvictim, I found why it was working for me. I was using custom. TYPE as M&U said is only used for a limited hardcoded subset of creatures, you can't manually add them.
Likely something SmiteWorks should add IMO.Last edited by MrDDT; September 16th, 2022 at 04:44.
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October 9th, 2022, 02:27 #43
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Please tell me if I'm misunderstanding the extension, but should "IGNOREIMMUNE: fire" bypass immunity to fire damage? IGNORERESIST works, but IGNOREIMMUNE doesn't seem to be working.
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October 9th, 2022, 07:26 #44
I don't think IGNOREIMMUNE is a coding effect this EXT does.
You can do IGNORETOABSORB instead and would do the effect you want, however, I think it's broken by doing this as it should really do 0 damage, instead of 0 damage and healing.
I think M&U likely should add the coding IGNORETOIMMUNE and it would do what you are saying. However, the IGNOREIMMUNE doesn't work because it's not a coding effect of this EXT.
Are you trying to bypass immunity fully and the creature take full damage? Or you trying to change it to resist only? Or what? Can you give an example of what it's applying to?
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October 9th, 2022, 14:25 #45
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I think IGNORE IMMUNE is an operator introduced by one of Kent extension, AutomaticElementalAdept. Hope this will help.
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October 9th, 2022, 23:08 #46
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Ah darn. I thought that might be the case. It felt like something that would naturally be included alongside the other effects, but given that it doesn't show up in RAW that's not shocking. I saw that one of the operators you could include for "IGNORE(R)" was IGNORE, and that IMMUNE was used elsewhere in the description in place of IGNORE and made some assumptions from there. I probably just read something wrong.
The example I'm using is for the streamed show I run that has a wealth of original content. There are a few examples in it of damage that cannot be ignored (for meaningless trivia, one example being the lava and flames at the heart of Phlegethos) or reduced, and an NPC was able to ignore resistance/immunity to her fire damage.
Hopefully it's added in the future since it'd be a small but useful thing for homebrew and third-party uses. Hopefully, it wouldn't be too hard to include.
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October 9th, 2022, 23:08 #47
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October 9th, 2022, 23:38 #48
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October 9th, 2022, 23:40 #49
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October 9th, 2022, 23:45 #50
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