Thread: 5E - Blissful Ignorance
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July 28th, 2022, 14:04 #31
Alright folks, I'm back from vacation and have started the process of getting things back under control. Version 1.1.1 of Blissful Ignorance is now live on the Forge and should have everything back up and running as normal!
My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
My GitHub: https://github.com/MeAndUnique
Buy me a coffee: https://ko-fi.com/meandunique
Discord: MeAndUnique#6805
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July 28th, 2022, 14:27 #32
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July 28th, 2022, 14:27 #33
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July 28th, 2022, 15:24 #34
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July 28th, 2022, 15:53 #35
- Join Date
- Jun 2019
- Posts
- 140
And the legends say, that if you find a seashell on the beach and put it to your ear, you can hear the screams of a thousand D&D nerds, calling out for his return to save them from the script errors.
Welcome back, and thank you for the quick turn around. I'll test for the issues I was having before when I get home and report any bugs if there's anything still lingering. Hopefully not though!
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July 30th, 2022, 04:59 #36
Version 1.1.2 released fixing a bunch of things I broke when attempting to streamline code.
My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
My GitHub: https://github.com/MeAndUnique
Buy me a coffee: https://ko-fi.com/meandunique
Discord: MeAndUnique#6805
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July 30th, 2022, 15:23 #37
Just released version 1.1.3 with a minor change that should improve extension compatibility.
My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
My GitHub: https://github.com/MeAndUnique
Buy me a coffee: https://ko-fi.com/meandunique
Discord: MeAndUnique#6805
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July 31st, 2022, 16:02 #38
Just released version 1.1.4 with a minor update so the heal icon is shown when damage is absorbed.
My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
My GitHub: https://github.com/MeAndUnique
Buy me a coffee: https://ko-fi.com/meandunique
Discord: MeAndUnique#6805
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July 31st, 2022, 19:43 #39
Thanks for all your work.
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September 15th, 2022, 16:25 #40
Any idea what I'm doing wrong with the following? It isn't doubling the damage... removing the "IFT: TYPE(object);" works to double the damage but defeats the purpose.
Siege Monster; IFT: TYPE(object); DMGMULT: 2
The target definitely has "object" for creature type.
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