Thread: 5E - Blissful Ignorance
-
March 25th, 2022, 18:25 #11
Just wanted to note that per the conversation in the Constitutional Amendments thread I have added a future feature consideration for supporting partial prevention of healing.
My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
My GitHub: https://github.com/MeAndUnique
Buy me a coffee: https://ko-fi.com/meandunique
Discord: MeAndUnique#6805
-
March 25th, 2022, 22:11 #12
- Join Date
- May 2018
- Location
- Midwest US
- Posts
- 121
Replied to wrong thread
Last edited by Slagmoth; March 26th, 2022 at 22:33.
-
April 13th, 2022, 17:17 #13
- Join Date
- Jun 2018
- Location
- Richardson, TX
- Posts
- 71
Ok...Love this extension. It makes Monk's feat -> Slow Fall work like a charm with the addition of Custom Damage Manager https://forge.fantasygrounds.com/shop/items/122/view.
With the Custom Damage Manager create >falling< damage type.
Create an NPC called Falling and add an Action like ->
10': 4 (1d6) falling damage. 20': 8 (2d6) falling damage. 30': 12 (3d6) falling damage. 40': 16 (4d6) falling damage. 50': 20 (5d6) falling damage. 60': 24 (6d6) falling damage. 70': 28 (7d6) falling damage. 80': 32 (8d6) falling damage. 90': 36 (9d6) falling damage. 100': 40 (10d6) falling damage. 110': 44 (11d6) falling damage. 120': 48 (12d6) falling damage. 130': 52 (13d6) falling damage. 140': 56 (14d6) falling damage. 150': 60 (15d6) falling damage. 160': 64 (16d6) falling damage. 170': 68 (17d6) falling damage. 180': 72 (18d6) falling damage. 190': 76 (19d6) falling damage. 200': 80 (20d6) falling damage.
On your PC add a Slow Fall Effect like -> REDUCE: 20, falling
Would love to be able to do something like -> REDUCE: 5Lvl, fallingLast edited by houseofdexter; April 13th, 2022 at 17:21.
-
May 17th, 2022, 01:00 #14
- Join Date
- Feb 2021
- Posts
- 100
When I was reading the new race options for Shifters in Monsters of the Multiverse, I was looking at the Wild Hunt subrace.
I was wondering how I could automate a creature ignoring advantage on attack rolls against a target... I couldn't figure out if there was a flag for "this attack has advantage" in the effects system so I just assumed there isn't one.
I thought to myself, "I can probably create a workaround using an aura effect to select for it only triggering when an attacker within 30 feet of the shfiter targets the shifter with an attack, but in order to do that, I'd need to be able to "ignore" attacks made at advantage-"
and then your extension came to mind.
I've had a look at the wiki and I'm pretty sure there is no way to check for "if this attack has advantage / disadvantage do x" using effects atm. If there was, I could just do that.
-
May 21st, 2022, 21:16 #15
A number of users have requested to be able to toss a coin my way so I have created a page for them to do so and added a link to the first post. Please feel no obligation to do so though!
My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
My GitHub: https://github.com/MeAndUnique
Buy me a coffee: https://ko-fi.com/meandunique
Discord: MeAndUnique#6805
-
May 21st, 2022, 21:21 #16
Hmm, I haven't picked up Monster of the Multiverse yet, though it sounds like case this is better suited to Trigger Me Timbers; I've added a note for looking closer in future updates.
My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
My GitHub: https://github.com/MeAndUnique
Buy me a coffee: https://ko-fi.com/meandunique
Discord: MeAndUnique#6805
-
May 23rd, 2022, 01:34 #17
This is an awesome ext.
I was curious if you would consider on planning to make UNHEALABLE work on a long rest from the menu on the CT for npcs and pcs.
-
May 24th, 2022, 19:37 #18My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
My GitHub: https://github.com/MeAndUnique
Buy me a coffee: https://ko-fi.com/meandunique
Discord: MeAndUnique#6805
-
June 14th, 2022, 20:50 #19
- Join Date
- Feb 2021
- Posts
- 100
Another immunity-related monster trait that would be useful to automate is Psychic Mirror, as seen on the stat block for the Star Spawn Hulk.
Psychic Mirror. If the hulk takes psychic damage, each creature within 10 feet of the hulk takes that damage instead; the hulk takes none of the damage.
-
June 15th, 2022, 00:32 #20
Yep, on my radar. Might end up in Constitutional Amendments cause that has better code infrastructure for moving damage between creatures, might end up here because this has better infrastructure for damage type handling. Either way though, the range bit would be accomplished by combining with Aura Effects.
My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
My GitHub: https://github.com/MeAndUnique
Buy me a coffee: https://ko-fi.com/meandunique
Discord: MeAndUnique#6805
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks