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December 20th, 2021, 10:35 #1
Complaint From my Players About LOS in Maps in Official FG PF2e Modules
I am going to preface this by saying as a DM I didn't see this until my players mentioned this issue and I logged on with a 2nd instance as a player.
Also I especially chose a couple of examples that will not spoil anything for players reading this (I hope).
The main issue is that whoever is creating the LOS is creating the lines on the exact edge of the wall.
Here as an example I have the Spire dormitory from Strength of Thousands.
This is my view as a DM:
Spire Dorm GM view - blank.png
Looks pretty.
This is the view as a player:
Spire Dorm Player view.png
Hmmm, ugly.
Further into the dorm as a player:
Spire Dorm Player view 2.png
Still ugly.
Here is the unaltered LOS view:
Spire Dorm GM view - los.png
Here is my change to the LOS:
Spire Dorm GM view changed - los.png
I moved the LOS lines a few pixels into the walls.
continued in Post #2 as only 5 uploads max allowed“Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life.”
Terry Pratchett [RIP] - Jingo
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December 20th, 2021, 10:40 #2
This is what the players now see:
Spire Dorm Player view - changed.png
Spire Dorm Player view 2 - changed.png
A lot prettier and imho realistic.
The second example is about objects in rooms.
The description of the room starts as follows:An elegant but dusty flight of spiral stairs ascends in the middle of this room.
Malevolence GM View - blank.png
And here the player view:
Malevolence Player View.png
Here the DM LOS view:
Malevolence GM View - los.png
Continued in Post #3“Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life.”
Terry Pratchett [RIP] - Jingo
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December 20th, 2021, 10:47 #3
What if we changed the LOS to a window and just one simple line?
It would look like this:
Malevolence GM View changed - los.png
And the players would see this:
Malevolence Player View changed.png
So what I'm asking is to set back the LOS lines a few pixels that you do not just see a black blob but wall.
Thick walls with 2 lines but thin walls only need one LOS line.
And think about the objects in rooms, most of them can have window LOS but the above sentence also holds true.“Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life.”
Terry Pratchett [RIP] - Jingo
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December 20th, 2021, 23:55 #4
I recently tried to have an inner and outer layer of a cave by having the inner layer be regular walls but moved inwards so the players can see the actual wall graphics and the outer layer on the exact edges as an object boundary. It's not perfect but at the same time it allows the players to better see what kind of wall they are dealing with and not allow them look around corners at the same time. If you look closely it the LoS edges are a bit odd but it works.
It's rather annoying to implement, though, and you have twice the amount of work.
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December 24th, 2021, 23:59 #5
- Join Date
- Oct 2015
- Posts
- 23
I ran into this issue, big time, with my players. Eventually just gave up on revealing the map and turned off LOS long enough for them to see the entire map, then turned it back on. They knew the layout, but LOS could still help with figuring out what characters could see.
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December 28th, 2021, 16:41 #6
I'll add a +1 to that. It is important to see walls!
Daniel Salles de Araújo (@dsaraujo)
Developer of PFRPG2 GM Enhancements - Improve your Pathfinder 2E game!
Check out the Pathfinder Deck of Endless NPCs!
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December 30th, 2021, 01:23 #7
- Join Date
- Jan 2009
- Location
- England
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- 190
This is why I feel it a necessity to map my own maps or find alternatives. All of the included ones are very unappealing to players when using LOS.
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January 1st, 2022, 03:44 #8
- Join Date
- Oct 2016
- Posts
- 24
I had a similar request out a while ago. It is completely terrible for players not to be able to tell what is a wall on their maps. One of the big drawcards of pre-gen AP content is that the maps and LOS are done already, but I have to go in an spend time modifying them all to be like you have done here and it reduces the benefits a lot. I wonder if we could somehow share our modified map content among ourselves? I am happy to pay for content but would prefer it to be recognizable to my players.
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January 3rd, 2022, 15:47 #9
- Join Date
- Oct 2015
- Posts
- 23
What's worse at this point is I have one of my players whose a bit more tech savvy, and has set maps up himself, and apparently there are different LOS wall types -- and using the right type would have worked here. And I'm having to listen to him make sense, but I don't understand a single thing about what he's talking about to actually do anything with it because I haven't played around enough with the LOS tools myself.
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January 3rd, 2022, 17:32 #10If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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