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  1. #31
    Zacchaeus's Avatar
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    At present tokens can 'see' through wall occluders to about 5%.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  2. #32
    Just on the topic of aesthetic importance. I recommend the OP shifting their grid to a transparent black. It is a lot nicer to look at from a player perspective as it doesn't show in the FoW.

  3. #33
    Quote Originally Posted by Zacchaeus View Post
    At present tokens can 'see' through wall occluders to about 5%.
    Honest question, I didn't understand what that means. 5% of what?
    Daniel Salles de Araújo (@dsaraujo)
    Developer of PFRPG2 GM Enhancements - Improve your Pathfinder 2E game!
    Check out the Pathfinder Deck of Endless NPCs!

  4. #34
    Zacchaeus's Avatar
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    Quote Originally Posted by dsaraujo View Post
    Honest question, I didn't understand what that means. 5% of what?
    It's do do with the number of pixels I think. Another way to express it is that the token can see into the wall a wee bit
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  5. #35
    It's 5% of grid size. We found that this was the right balance of allowing visibility peek through into walls, without exposing secret areas. Of course, some maps are better than others at putting separation between secret areas.

    Regards,
    JPG

  6. #36
    Thanks for the clarification!
    Daniel Salles de Araújo (@dsaraujo)
    Developer of PFRPG2 GM Enhancements - Improve your Pathfinder 2E game!
    Check out the Pathfinder Deck of Endless NPCs!

  7. #37
    Yeah I totally agree. I play a home brew game where I have set up my own maps as well as The Extinction Curse. I do what you do (albeit a bit more rough) with the LOS and I see a much better product.

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