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  1. #51
    We play 3pm EST.

    My house rules are as following:

    All RMC professions are in play, the RM races are translated into MERP races pretty closely (i.e. High Man = Dunedain, Halfling=Hobbit, Wood Elf = Sylvan Elf etc). You can either be from Kulthea (Rolemaster World) or Middle-Earth. If you play a Warrior Monk or High Warrior Monk you have to be from Kulthea.

    If you play a MERP race, you start with the languages as specified in MERP rules so you don't need to develop those.

    Background options can be rolled or picked at a higher cost of BPs (except for the wealth table). I use the Skill at Arms and Skill at Magic background option tables.

    PP development option is on.

    Over casting is allowed at -15 per level above players level

  2. #52
    Unfortunately that time conflicts with my existing game. I won't be able to join you. Have a great game!

  3. #53
    Quote Originally Posted by Randalthor66 View Post
    Unfortunately that time conflicts with my existing game. I won't be able to join you. Have a great game!
    We could possibly do 3:30, let me get back to you.

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