Starfinder Playlist
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  1. #81
    Being able to track how many items, or how much of a certain currency you have in your inventory as a resource would be neat

  2. #82
    Quote Originally Posted by Fingersome View Post
    Being able to track how many items, or how much of a certain currency you have in your inventory as a resource would be neat
    Could you elaborate on the desired usage a bit?
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  3. #83
    Quote Originally Posted by MeAndUnique View Post
    Could you elaborate on the desired usage a bit?
    So, if for example you had an item such as arrows in your inventory, you could have an ability which consumes arrows from your inventory.
    The idea came from my homebrewing a Dark Gift for a ravenloft game which allows a person to eat gold pieces to fuel certain abilities - so being able to use an item as a resource (either in a similar way to how hit dice are coded as a special resource) or by allowing you to create a resource with the same name as the item in your inventory and have them mirror each other... something like that?

    Am I explaining this well, or not at all haha

  4. #84
    Quote Originally Posted by Fingersome View Post
    So, if for example you had an item such as arrows in your inventory, you could have an ability which consumes arrows from your inventory.
    The idea came from my homebrewing a Dark Gift for a ravenloft game which allows a person to eat gold pieces to fuel certain abilities - so being able to use an item as a resource (either in a similar way to how hit dice are coded as a special resource) or by allowing you to create a resource with the same name as the item in your inventory and have them mirror each other... something like that?

    Am I explaining this well, or not at all haha
    Hmmm. Well, for the arrows in particular I would guess that Ammunition Manager might be an ideal fit.

    For general item usage tracking, Kit'N'Kaboodle supports consumables by setting them up as single charge items that are destroyed on the last charge being used, and when used with Capital Gains a special resource of "Item Name Charges" is available, similar to hit dice.

    Which leaves coins, or treasure in general, which I'll definitely give some thought to. However I think it is probably a fairly niche feature, so may be a bit low on priority.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  5. #85
    Glad to know at least of of that functionality exists through other extensions

  6. #86
    There seems to be an issue with Kit'N'Kaboodle, the "add resource" option is no longer there when using "add action" in any of the actions tab.

  7. #87
    Quote Originally Posted by FGUDM View Post
    There seems to be an issue with Kit'N'Kaboodle, the "add resource" option is no longer there when using "add action" in any of the actions tab.
    It would seem that I got some wires crossed in the fixes for the recent ruleset update, sorry for the inconvenience! I'm presently on vacation and don't have access to a computer, but I'll address this once I get back home.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  8. #88
    Quote Originally Posted by MeAndUnique View Post
    It would seem that I got some wires crossed in the fixes for the recent ruleset update, sorry for the inconvenience! I'm presently on vacation and don't have access to a computer, but I'll address this once I get back home.
    No worries! Hope you enjoy your vacation!

  9. #89
    If I'm understanding this extension correctly ... this could be used to automate the optional "spell points instead of spell slots" rule, yes?

  10. #90
    Quote Originally Posted by jfg1984 View Post
    If I'm understanding this extension correctly ... this could be used to automate the optional "spell points instead of spell slots" rule, yes?
    Yes. Spell Points and Hit Dice-fueled Martial abilities are the two primary resources I use it to manage.

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