Thread: 5E - Capital Gains
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January 13th, 2022, 01:28 #61
- Join Date
- Jan 2021
- Posts
- 212
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January 15th, 2022, 18:02 #62
Just released version 2.0.5 with a bug fix for (S)GRANTS effects.
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January 19th, 2022, 11:57 #63
I was experimenting with the ext and I could not seem to get the following to work. Maybe it can not do it, but I thought I ask.
I created a resource called Divine light. I used the AE ext to add: RSRCHEALT: [SPENT(Divine Light)]d6 to the character. I add an effect that spends Divine Light using the modifier box. When I click it I get the resource is spent in chat but no healing occurs. Maybe the [ ] did not resolve to a number? I assume it is the way AE resolves the effect. If I use RSRCHEALT: Divine Light it heals the amount equal to the modifier box. Thanks!
Edit: alternately, might it be that RSRCHEALT is decoding the number from the spent but is not rolling the dice to heal? Just thinking out loud.
Edit2: I cannot get the []d6 part of the effect to pass to the RSRCHEALT. It appears to not be an issue with AE and maybe I am asking the ext to do something it was not designed to due.Last edited by nephranka; January 20th, 2022 at 01:53.
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February 13th, 2022, 01:09 #64
- Join Date
- Jan 2019
- Posts
- 17
Are there any plans to add resources to the combat tracker for NPCs?
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March 10th, 2022, 13:54 #65
- Join Date
- Oct 2020
- Posts
- 278
So I have linked a monstrous companion to a caregiver sharing the ferocity pool, should a change in ferocity triggered by either of the 2 meen a change in boths ferocity or will only the changes made to the caregivers ferocity be reflected on both? The reason I ask is I have added the aura effect to the monstrous companion and set it that on the monstrous companions turn it generates the 1d4 standard ferocity however I am only seeing the change on the monstrous companion not the care giver.
beastheart question.jpg
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March 10th, 2022, 14:13 #66
- Join Date
- Oct 2020
- Posts
- 278
I have it working now seems like my companion having inventory was causing issues, when I re added them to the CT
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March 10th, 2022, 17:01 #67
Looks like something is broken on the player side for RSRCHEALT. The DM can do it with no issues but the player just spends resource points and heals zero.
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March 13th, 2022, 04:31 #68
Hey folks, just released version 2.0.6 which fixes compatibility with Inanimate Object Manager as well as the issue with players not being able to properly use RSRCHEALT.
My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
My GitHub: https://github.com/MeAndUnique
Buy me a coffee: https://ko-fi.com/meandunique
Discord: MeAndUnique#6805
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March 13th, 2022, 12:07 #69
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April 21st, 2022, 09:53 #70
Just release version 2.0.8 which allows the current resource field to dynamically grow if large values are used. Special thanks to @daddyogreman for the idea and code contribution!
Also, apparently I forgot to update the forum post for v2.0.7, which fixed the ruleset restriction to 5E.My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
My GitHub: https://github.com/MeAndUnique
Buy me a coffee: https://ko-fi.com/meandunique
Discord: MeAndUnique#6805
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