DICE PACKS BUNDLE
Page 13 of 15 First ... 31112131415 Last
  1. #121
    Quote Originally Posted by Ecks View Post
    Noticed this on the Beastheart player in my last session - when they went to use End of Combat healing on their companion with 0 Ferocity remaining the heal value shown in the chat was -2147483648: capture.jpg. Didn't actually cause any issues as far as I could tell. Thank you for all your work on these awesome extensions!
    Do you happen to know what steps they took to cause this? It seems to be working as intended on my end in a clean campaign with both the beastheart and their companion on the CT, the effect is applied to the beastheart first, then the spend resource action is dragged onto the companion.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  2. #122
    Quote Originally Posted by MeAndUnique View Post
    Do you happen to know what steps they took to cause this? It seems to be working as intended on my end in a clean campaign with both the beastheart and their companion on the CT, the effect is applied to the beastheart first, then the spend resource action is dragged onto the companion.
    I think what happened is at the end of combat they had 0 ferocity, applied the effect to the beastheart, and then clicked the "Rsrc" button (instead of dragging it), which showed a -2147483648 heal on themself. However, even with dragging the heal on to the companion, if the beastheart has 0 ferocity, the negative heal value is shown.

    To recreate in a new 5E campaign with only the Capital Gains extension enabled:
    1. Load the Beastheart module
    2. Create a new character with at least the following:
      • Name
      • New resource named Ferocity, leave value unchanged (i.e. 0)
      • Drag the End of Combat healing power from Beastheart Reference Manual Appendix A to the character Actions tab.
    3. Drag the character to the CT
    4. Add a companion from NPCs to CT (I used Basilisk Companion), set to Friend faction
    5. On test character, click button for End of Combat healing effect
    6. On test character, drag Rsrc button to Basilisk Companion on CT
    7. Chat shows 0 ferocity spent and a heal value of -2147483648

  3. #123
    Quote Originally Posted by Ecks View Post
    I think what happened is at the end of combat they had 0 ferocity, applied the effect to the beastheart, and then clicked the "Rsrc" button (instead of dragging it), which showed a -2147483648 heal on themself. However, even with dragging the heal on to the companion, if the beastheart has 0 ferocity, the negative heal value is shown.

    To recreate in a new 5E campaign with only the Capital Gains extension enabled:
    1. Load the Beastheart module
    2. Create a new character with at least the following:
      • Name
      • New resource named Ferocity, leave value unchanged (i.e. 0)
      • Drag the End of Combat healing power from Beastheart Reference Manual Appendix A to the character Actions tab.
    3. Drag the character to the CT
    4. Add a companion from NPCs to CT (I used Basilisk Companion), set to Friend faction
    5. On test character, click button for End of Combat healing effect
    6. On test character, drag Rsrc button to Basilisk Companion on CT
    7. Chat shows 0 ferocity spent and a heal value of -2147483648
    Great, thanks for taking the time to write this up! I can now reproduce the issue and will work to resolve it.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  4. #124
    This is the formula recommended in the Beastheart module, using Aura Effects with Capital Gains:
    AURA: 5 foe; Grant Ferocity; IF: FACTION(notself); SGRANTS: 1, Ferocity

    The issue I'm having: it parses correctly the number of attackers and then tries to give that number of Ferocity to those attackers, instead of the NPC that's carrying this effect. I've tried switching between (SELF) and targets, it does the same either way. Can anyone who's used this help?

  5. #125
    Are you applying the effect to the Beastheart or the companion It should be to the companion.

  6. #126
    yes, it's on the companion. The Beastheart has to put it on the companion, because I can't make effects like that in an NPC stat block, it has to be on a PC's action page.

  7. #127
    Quote Originally Posted by ColoradoGM View Post
    This is the formula recommended in the Beastheart module, using Aura Effects with Capital Gains:
    AURA: 5 foe; Grant Ferocity; IF: FACTION(notself); SGRANTS: 1, Ferocity

    The issue I'm having: it parses correctly the number of attackers and then tries to give that number of Ferocity to those attackers, instead of the NPC that's carrying this effect. I've tried switching between (SELF) and targets, it does the same either way. Can anyone who's used this help?
    While I'm not seeing this exact symptom I can reproduce some inconsistent results with SGRANTS, where sometimes it works perfectly and sometimes it doesn't fire at all... So that's gonna be a bit of an extra challenge to tackle. Sorry for the inconvenience.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  8. #128
    Minor issue, and I don't know what side it should be corrected on - when this extension and Close Encounters are loaded in a clean campaign with no other extensions, the icon for adding a resource option is pushed to the side by Close Encounters. When clicking on it, it now does nothing. Is there any way to work around this conflict?

    Capture.png

  9. #129
    Quote Originally Posted by BlazingAzureCrow View Post
    Minor issue, and I don't know what side it should be corrected on - when this extension and Close Encounters are loaded in a clean campaign with no other extensions, the icon for adding a resource option is pushed to the side by Close Encounters. When clicking on it, it now does nothing. Is there any way to work around this conflict?

    Capture.png
    I've spoken with the author, we just happened to get out of sync in our approach for adding new items to the menu there. Close Encounters should be getting an update in the near future to address it.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  10. #130
    Version 2.2.3 has been released with a fix for the large negative value being shown when using RSRCHEALT and having none of the resource in question. Incidentally, I have been unable to reproduce any issues with SGRANTS after implementing this fix, and so I believe it will also address that.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
FG Spreadshirt Swag

Log in

Log in