Thread: 5E - Capital Gains
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March 29th, 2023, 15:25 #121
Do you happen to know what steps they took to cause this? It seems to be working as intended on my end in a clean campaign with both the beastheart and their companion on the CT, the effect is applied to the beastheart first, then the spend resource action is dragged onto the companion.
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March 29th, 2023, 16:26 #122
- Join Date
- Nov 2018
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- 389
I think what happened is at the end of combat they had 0 ferocity, applied the effect to the beastheart, and then clicked the "Rsrc" button (instead of dragging it), which showed a -2147483648 heal on themself. However, even with dragging the heal on to the companion, if the beastheart has 0 ferocity, the negative heal value is shown.
To recreate in a new 5E campaign with only the Capital Gains extension enabled:
- Load the Beastheart module
- Create a new character with at least the following:
- Name
- New resource named Ferocity, leave value unchanged (i.e. 0)
- Drag the End of Combat healing power from Beastheart Reference Manual Appendix A to the character Actions tab.
- Drag the character to the CT
- Add a companion from NPCs to CT (I used Basilisk Companion), set to Friend faction
- On test character, click button for End of Combat healing effect
- On test character, drag Rsrc button to Basilisk Companion on CT
- Chat shows 0 ferocity spent and a heal value of -2147483648
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April 1st, 2023, 15:51 #123My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
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April 3rd, 2023, 21:31 #124
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- Apr 2020
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- 96
This is the formula recommended in the Beastheart module, using Aura Effects with Capital Gains:
AURA: 5 foe; Grant Ferocity; IF: FACTION(notself); SGRANTS: 1, Ferocity
The issue I'm having: it parses correctly the number of attackers and then tries to give that number of Ferocity to those attackers, instead of the NPC that's carrying this effect. I've tried switching between (SELF) and targets, it does the same either way. Can anyone who's used this help?
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April 4th, 2023, 04:13 #125
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- Oct 2020
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Are you applying the effect to the Beastheart or the companion It should be to the companion.
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April 4th, 2023, 05:24 #126
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- Apr 2020
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- 96
yes, it's on the companion. The Beastheart has to put it on the companion, because I can't make effects like that in an NPC stat block, it has to be on a PC's action page.
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April 4th, 2023, 15:24 #127My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
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April 6th, 2023, 00:10 #128
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- Jun 2017
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- 161
Minor issue, and I don't know what side it should be corrected on - when this extension and Close Encounters are loaded in a clean campaign with no other extensions, the icon for adding a resource option is pushed to the side by Close Encounters. When clicking on it, it now does nothing. Is there any way to work around this conflict?
Capture.png
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April 8th, 2023, 20:19 #129My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
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April 8th, 2023, 20:21 #130
Version 2.2.3 has been released with a fix for the large negative value being shown when using RSRCHEALT and having none of the resource in question. Incidentally, I have been unable to reproduce any issues with SGRANTS after implementing this fix, and so I believe it will also address that.
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