Thread: 5E - Capital Gains
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August 20th, 2022, 18:47 #101
- Join Date
- Jun 2019
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- 140
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August 25th, 2022, 02:37 #102
I'm trying to get all the bugs worked out for a new Beast Heart joining the campaign next week. Everything was good when I tested last week, but now I'm seeing a couple of issues.
Ferocity is linked from Caregiver to Companion who are sharing a turn with the effect: SHARETURN. Altering the ferocity value on the Companion sheet by typing or ctrl-mousewheel doesn't alter the corresponding value on the Caregiver sheet. It does work the other way around.
Auras show up when enemies are in range (I deactivated Untrue Effects as that was causing other problems), but they don't actually grant the ferocity as expected.
Chat shows that it does, but the actual ferocity value remains unchanged. It does correctly add the d4.
Thank you for all you do. I would happily pay for these extensions you offer for free.
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August 25th, 2022, 07:53 #103
- Join Date
- Oct 2020
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- 278
I have you used the coding from the appendix in the BH mod as I have been using these with no issues. Alongside the suggested exts.
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August 25th, 2022, 11:05 #104
In my testing on this I am seeing that resources are indeed misbehaving a little bit for cohorts that are freshly added to the CT, however once the campaign is reloaded everything is working as expected on my end. I'll work on getting that patched up in the near future.
Thanks for reportingMy Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
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Discord: MeAndUnique#6805
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August 25th, 2022, 15:32 #105
Excellent. After reloading it seems to be working correctly now. Unfortunately, I did not consider reloading, but I did try recreating the PC and NPC to no avail...
One other thing I noticed, even after reload:
There doesn't seem to be a way to delete a resources field. The right click radial menu doesn't have an option for it. The trash bin icon is for "hide/show additional health fields". This might be from Constitutional Amendments?
The "edit list" button seems to turn on editing (tooltip changes), but doesn't give the option to delete anything. Not crucial, but thought I'd mention it.
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August 26th, 2022, 17:52 #106My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
My GitHub: https://github.com/MeAndUnique
Buy me a coffee: https://ko-fi.com/meandunique
Discord: MeAndUnique#6805
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August 30th, 2022, 16:54 #107
Just released version 2.1.8 which fixes the resource deletion button on NPC sheets so that it is appropriately shown when editing the resource list. The menu option overlap still needs sorting out in Constitutional Amendments (that menu gets awful crowded...)
My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
My GitHub: https://github.com/MeAndUnique
Buy me a coffee: https://ko-fi.com/meandunique
Discord: MeAndUnique#6805
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January 28th, 2023, 18:00 #108
V2.2.0-rc1 is up on TEST. This should be compatible with the upcoming FG release slated for February, though of course there could be more changes that will need addressing.
My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
My GitHub: https://github.com/MeAndUnique
Buy me a coffee: https://ko-fi.com/meandunique
Discord: MeAndUnique#6805
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February 4th, 2023, 19:50 #109
Version 2.2.0-rc2 is on TEST to account for recent changes to the ruleset.
My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
My GitHub: https://github.com/MeAndUnique
Buy me a coffee: https://ko-fi.com/meandunique
Discord: MeAndUnique#6805
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February 10th, 2023, 19:18 #110
- Join Date
- Dec 2016
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Good Day MeAndUnique
I seem to have a conflict between Capital Gains and BCEG. When clicking to use the resource it does not work. I will also post on the BCEG board.
I loaded only those two in a test campaign.
I would hate to lose either one of these great assets!
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