Thread: NPC Spell Casters
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November 10th, 2021, 14:56 #11
It was the parcel extension which is a shame.....It adds a really cool immersive feel to the game.
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November 10th, 2021, 15:25 #12Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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November 10th, 2021, 15:35 #13
but then we would have like no extensions lol. PF is seriously neglected. correction....as of late not so much but you have had no choice due to competition. But still is lacking. And not a compaint just keep doing the good work and try to keep FGU competitive. I appreciate all the community.
Last edited by toastsniffer187; November 10th, 2021 at 15:38.
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November 10th, 2021, 15:46 #14
There are plenty that are CoreRPg compatible and so should be OK with PFRPG2. Extensions that are designed for a specific ruleset should only be used in that ruleset. Extensions are cool and all, but you don't need to use a bunch to use FGU - you run the risk of breaking the base ruleset. Case in point - you used an extension designed for another ruleset which completely removed NPC spellcasting!!!
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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