Thread: NPC Spell Casters
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November 10th, 2021, 00:14 #1
NPC Spell Casters
When is this ruleset going to get coded Spells for NPC and spells slots and such?
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November 10th, 2021, 03:41 #2
The ruleset already has the functionality of adding spell casters, with spell slots. The Core Rules DLC spells have effect coding.
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November 10th, 2021, 03:49 #3
yeah
Well I noticed a lot of NPC have spells listed but not functional. But I just found out I have to manually drag and drop the spells over. Is the spells tab a core function? Im not at home or I could check. I have to coded spell effects extension. It just a matter of dragging them over as long as it is capable.
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November 10th, 2021, 03:52 #4Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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November 10th, 2021, 13:05 #5
They don’t get added to the CT like in 5e, if that’s what you are after. You have to use the spell tab, but the slots are working as far as I’m aware.
One thing I would like in a future update, is the ability to expand the spell effects etc, in combat mode, without having to unlock the NPC.
I do come across NPCs where the spell in the tab, is missing any coding, so I have to drag the spell over again to get the right DC, damage and such like. I think Volluk from Abomination Vault was the last one I cam across ahead of my session last week. Not sure if it’s a legacy thing as the module is released ahead of any automation update.
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November 10th, 2021, 14:37 #6
yes because all i have is main, inventory and other and parse
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November 10th, 2021, 14:38 #7
I mean
When I open and NPC with spells I do not see a spells tab.
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November 10th, 2021, 14:46 #8
It's here. If you aren't seeing this then maybe an extension is interfering or there's something amiss with your install. Can you post a screenshot of the same beastie as in mine.
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November 10th, 2021, 14:50 #9
I think the parcel extension or parser may blocks it. Figureing out which if so.
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November 10th, 2021, 14:54 #10
I was thinking why not make it where the GM can click spells and items from the actualy directory across all rulesets? I was wondering why that wasnt a thing just a side note.
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