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  1. #1

    2021-11 Ruleset: Remove all FGC checks?

    Is it safe to say at this stage we can remove all code that makes the code work in FGC now?
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    Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
    Documentation for AD&D 2E ruleset.
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
    Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.

  2. #2
    Yes, you can. It is mentioned in these 2 bullet points:
    • Remove un-needed versioning (version=">=4", version="<4") (2E, Conan, MGT2, SW, STA)
      Remove FGC specific ruleset coding (UtilityManager.isClientFGU) (2E, Alien, Conan, MGT2, RMC, SW, STA, Vaesen)
    From this thread: https://www.fantasygrounds.com/forum...l=1#post624031

  3. #3
    Quote Originally Posted by Dakadin View Post
    Yes, you can. It is mentioned in these 2 bullet points:


    From this thread: https://www.fantasygrounds.com/forum...l=1#post624031
    Missed that, thanks. Been waiting for this day since FGU went up
    ---
    Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
    Documentation for AD&D 2E ruleset.
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
    Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.

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