GI JOE RPG Launch
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  1. #11

  2. #12
    After many sessions I come across this, super cool, thanks

  3. #13
    Mike Serfass's Avatar
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    This extension is becoming outdated.
    I have a temporary fix, which I attached. Replace the existing file in extensions with this one.
    I cannot update chillhelm's code in the Forge. This is the best I can offer for now. A better solution is being worked on.
    ReloadConsumption.ext

    Updated for the 2025-05-06 release.
    Last edited by Mike Serfass; May 6th, 2025 at 05:22. Reason: Updated file.
    Add feature suggestions for Savage Worlds to Fantasy Grounds Feature Request.
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  4. #14
    I've been using this extension for some time now with a few changes of my own, that I've updated with the formatting above, and I thought I'd finally share it in case anyone can make use of it for their games. I'm no coder and this took me quite a bit of trial and error as I muddled my way through trying to figure out some of what was being done in this extension, as well as in the base ruleset coding and how I could copy and tweak it a little for what I wanted. All credit goes to chillhelm and the good folks behind the ruleset.

    What I've changed:
    1) I moved the "Magazine?" checkbox up under the Ammo Name field. I also changed this from doing a full reload while consuming a single "magazine" item, to doing a full reload while consuming however many bullets were missing. I did this to try and simulate tactical reloads, or when switching ammunition types, and you wouldn't just throw away a partially full magazine.
    As example, you say start your adventure with 2 magazines worth of standard ammo (24 "Test Ammo" in inventory) and 1 of APDS ammo (12 "Test APDS Ammo" in inventory). You've done some shooting and are now at 5/12 ammo in your pistol, 1 press of the Reload button will consume 7 "Test Ammo" from the inventory giving you a fully reloaded pistol and simulating that you've got the partial mag left.
    2) I added a "Battery?" checkbox for all your laser/blaster needs. With this box checked, 1 press of the Reload button will do a full reload while consuming 1 single ammunition item, This is basically just what the Magazine? box did before.
    3)With no boxes checked, 1 press of the Reload button will reload a single bullet. I figured this would be useful for something like Deadlands where the majority of the weapons are revolvers or otherwise reloaded with 1 bullet per Action.
    I don't know if this will be useful, or even make sense the way I did it, to anyone else but it works for my brain and how I play. If I were smarter, I'd hide the unused checkbox fields when the weapon is locked but I couldn't ever figure that out.
    Last edited by miked2681; April 22nd, 2025 at 21:51. Reason: Fixed image.

  5. #15
    Mike Serfass's Avatar
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    Nice improvements!
    Add feature suggestions for Savage Worlds to Fantasy Grounds Feature Request.
    My store products
    My Forge extensions

  6. #16
    Quote Originally Posted by Mike Serfass View Post
    Nice improvements!
    Thank you! I was really pretty nervous about sharing it, and trying to explain my changes and reasoning behind them.

  7. #17
    Nice one. Thanks

  8. #18
    Mike Serfass's Avatar
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    I updated the extension for today's SWADE update.
    I also updated the attached file in post 13.
    ReloadConsumption.ext
    Add feature suggestions for Savage Worlds to Fantasy Grounds Feature Request.
    My store products
    My Forge extensions

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