Thread: Extension: Reload Consumption
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January 21st, 2023, 14:04 #11
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thank you
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November 15th, 2023, 12:26 #12
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- Sep 2021
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After many sessions I come across this, super cool, thanks
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April 22nd, 2025, 16:46 #13
This extension is becoming outdated.
I have a temporary fix, which I attached. Replace the existing file in extensions with this one.
I cannot update chillhelm's code in the Forge. This is the best I can offer for now. A better solution is being worked on.
ReloadConsumption.ext
Updated for the 2025-05-06 release.Last edited by Mike Serfass; May 6th, 2025 at 05:22. Reason: Updated file.
Add feature suggestions for Savage Worlds to Fantasy Grounds Feature Request.
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April 22nd, 2025, 21:40 #14
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I've been using this extension for some time now with a few changes of my own, that I've updated with the formatting above, and I thought I'd finally share it in case anyone can make use of it for their games. I'm no coder and this took me quite a bit of trial and error as I muddled my way through trying to figure out some of what was being done in this extension, as well as in the base ruleset coding and how I could copy and tweak it a little for what I wanted. All credit goes to chillhelm and the good folks behind the ruleset.
What I've changed:
1) I moved the "Magazine?" checkbox up under the Ammo Name field. I also changed this from doing a full reload while consuming a single "magazine" item, to doing a full reload while consuming however many bullets were missing. I did this to try and simulate tactical reloads, or when switching ammunition types, and you wouldn't just throw away a partially full magazine.
As example, you say start your adventure with 2 magazines worth of standard ammo (24 "Test Ammo" in inventory) and 1 of APDS ammo (12 "Test APDS Ammo" in inventory). You've done some shooting and are now at 5/12 ammo in your pistol, 1 press of the Reload button will consume 7 "Test Ammo" from the inventory giving you a fully reloaded pistol and simulating that you've got the partial mag left.
2) I added a "Battery?" checkbox for all your laser/blaster needs. With this box checked, 1 press of the Reload button will do a full reload while consuming 1 single ammunition item, This is basically just what the Magazine? box did before.
3)With no boxes checked, 1 press of the Reload button will reload a single bullet. I figured this would be useful for something like Deadlands where the majority of the weapons are revolvers or otherwise reloaded with 1 bullet per Action.
I don't know if this will be useful, or even make sense the way I did it, to anyone else but it works for my brain and how I play. If I were smarter, I'd hide the unused checkbox fields when the weapon is locked but I couldn't ever figure that out.Last edited by miked2681; April 22nd, 2025 at 21:51. Reason: Fixed image.
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April 23rd, 2025, 00:58 #15
Nice improvements!
Add feature suggestions for Savage Worlds to Fantasy Grounds Feature Request.
My store products
My Forge extensions
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April 23rd, 2025, 01:17 #16
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April 23rd, 2025, 06:58 #17
Nice one. Thanks
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May 6th, 2025, 05:24 #18
I updated the extension for today's SWADE update.
I also updated the attached file in post 13.
ReloadConsumption.extAdd feature suggestions for Savage Worlds to Fantasy Grounds Feature Request.
My store products
My Forge extensions
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