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October 24th, 2021, 14:04 #1
Beta Test - How to change sidebar sub-item category?
I changed my Fantasy Grounds Unity to Test version, to see the changes, but I would like to know how I can access the sidebar and change the position of a button to another category, in case Ruleset is GURPS and I would like to change the Abilities position for the "Category" Character
The Order would be:
Library: Containing Assets and Modules
Player: Containing Characters and Notes
Campaign: Containing Encounters, Images, NPCs, Items, Quests, Parcel, Story, Table and Vehicles
Character: Containing Traits and Abilities
I'm uploading the screenshot for you to view.
Attachment 49636[FGU ULTIMATE LICENSE HOLDER][BRAZILIAN][GMT-3]
[RPG PLAYER]
[TWITCH] [YOUTUBE]
[Core RPG - Package] [Leather Theme Addition] [Rolemaster (Classic) - Shopping Stores] [Rolemaster (Classic) - XP Tab]
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October 24th, 2021, 17:02 #2
- Join Date
- Apr 2009
- Posts
- 1,096
I think there might be other ways to do this, but here is what I did on my rulesets:
edit your data_library records, and add this variable: sSidebarCategory
Check the screenshot for an example
sidebar.PNG
Possible values are:
"library"
"player"
"campaign"
"create" (which will show under character)
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October 25th, 2021, 04:54 #3
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 20,540
The order for buttons within a category is currently always alphabetical. This is to increase consistency in placement of buttons, instead of arbitrary choices across various rulesets. This was an ongoing issue with the old button system, so there are no plans to support custom ordering of the buttons. Alphabetical is easier for users to look at quickly and locate what they need; otherwise, they have to scan whole list visually (unless they use all the time and memorize).
@johniba answered the category location specification. If there is a category specified, then that category is used. Otherwise, the default category is the "campaign" category for any record types not pre-recognized.
Regards,
JPG
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