-
November 10th, 2021, 20:40 #11
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 20,561
Additional base ruleset modifications (included with initial summary as well).
CoreRPG
(Modified)
Global Scripts: DesktopManager, EffectManager, LibraryData, ModifierManager,
Specific Scripts: campaign/scripts/story_template_generate.lua, common/scripts/button_iconcycler.lua, ref/scripts/ref_groupedlist.lua, ref/scripts/ref_groupedlist_groupitem.lua, utility/scripts/effect.lua, utility/scripts/modifier_preset.lua,
Templates: button_modifier_preset, button_modifierkey,
Window Class: charsheet, modifier_preset_item,
5E
(Modified)
Global Scripts: LibraryData5E,
Specific Scripts: charwizard/scripts/charwizard_racewindow.lua,
Window Class: charsheet, modifierstack,
(Removed)
Frames: campaignlist_tables,
4E
(Modified)
Global Scripts: LibraryData4E,
(Removed)
Frames: campaignlist_tables,
Templates: resize_campaignlist_tables,
3.5E
(Modified)
Global Scripts: LibraryData35E,
Window Class: charsheet, ps_skillsitem,
SFRPG
(Modified)
Global Scripts: DataCommon, DesktopSFRPG, LibraryDataSFRPG,
Window Class: battle_header, charsheet, modifierstack, ps_skillsitem,
(Removed)
Frames: masterindex,
Window Class: parcel_coin, parcel_header, parcel_item, treasureparcel,
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks