Thread: FGU and 49 inch Monitor
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October 19th, 2021, 12:29 #11
Yes, exactly
I know that there are many people who say that this is essential for a VTT to keep/have the map in the background, and this was probably the reason why it got implemented at some point. But I actually like FG for the fact that I do not have to put the map into the background
(though we may derail the thread a bit, not sure )My extensions for 3.5e and Pathfinder
Bug reports please here
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October 19th, 2021, 18:59 #12
I like the background mode...*shockingly* I never noticed those arrows before lol. Neat feature!
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October 19th, 2021, 20:02 #13
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The issue with 2x screens is I have one 4K and one UHD screen. With 2 different resolutions the screen stretch is problematic.
Maybe the devs could tell me if I’m doing something wrong. Or at least support background mode but only the one screen ?
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October 19th, 2021, 20:55 #14
Nope, you're not really doing anything wrong It's "physics". If you have two different screens that don't have the same size and resolution, then most any program can't handle it well. Note that some graphics drivers have the ability to set two dissimilar screens into one that can resolve this for you, but it's an uncommon feature.
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October 22nd, 2021, 22:18 #15
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October 22nd, 2021, 22:19 #16
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Its a limitaton of using a game engine - Unity - I believe its built for single monitor support only.
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October 22nd, 2021, 23:51 #17
I use a 43" 4K TV as my monitor.
Works great for FG in my opinion and pretty inexpensive compared to a 'real' computer monitor anywhere close to this resolution.bmos' extensions
he/them
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October 27th, 2021, 10:33 #18
Here is a 49 inch monitor, as a player side, 5120x1440 ... and using maps in background mode :
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