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  1. #1

    Join Date
    Apr 2007
    Location
    Mississippi, USA
    Posts
    1,079

    Release Updates for October 12th, 2021

    Please remember not to update right before a game starts.

    In order for some of the updates to be visible, you may need to open the modules window from Library->Modules, right click on the module and select "revert changes". Be warned, any edits you've made will be lost.

    Note: Hotfixes are to fix an immediate problem that prevents using a product. They are not fully tested and may introduce other issues. If you have issues with a hotfix please contact support.

    Note: Fantasy Grounds Classic is no longer receiving regular updates. These updates are for Fantasy Grounds Unity unless specifically noted.

    The following products have been updated:

    Rolemaster Classic (Rolemaster Classic)
    • [Fixed] Rolemaster Companions 1 options weren't setting properly for PCs
    • [Fixed] Handler error: [string "scripts/manager_combat2.lua"]:1159: getValue: Invalid parameter 1
    • [Updated] TableManagerRMC functions to better match the TableManager functions in CoreRPG


    2E Ruleset (2E Compatible)
    • [Fixed] RANGE effect calculations
    • [Added] Additional spell property types


    Malevolent and Benign I (2E Compatible)
    • [Removed] Direct linkage to 2E treasure tables due to license with WOTC.
    • [Fixed] Incorrect Suicide Plant token.


    Lankhmar: City of Thieves (Savage Worlds)
    • [Fixed] Arcane Skill tag in new Arcane Background now only have the skill name not the full module link


    Pathfinder(R) for Savage Worlds: Rise of the Runelords! Book 2 - The Skinsaw Murders (Pathfinder for Savage Worlds)
    • [Fixed] Added missing Farmlands content


    Pathfinder 2 RPG - Pathfinder Adventure: Malevolence (Pathfinder 2.0)
    • [Fixed] NPCs missing automation success level indicators.
    Support:
    https://support.fantasygrounds.com/
    Have a suggestion for a feature? Go here https://fgapp.idea.informer.com

  2. #2
    Starfinder (Ruleset)

    General
    • [Fixed] Bleed damage was not being factored and was resisted when it did


    Character Sheets
    • [Added] Expanded Inventory tab. Now tracks Gear, Enhancements, Vehicles, Mechs, Drones, Companions, and Allies (NPCs)
    • [Modified] Slimmed the Weapons attack frame with only two modifiers for single attack and full attack
    • [Added] Character versions of vehicles and drones. NPC drops are supported for these and Mechs as well.
    • [Added] Ability to 'hop' into mech by new mech button. This will change your token, name, and relevant stats on the combat tracker. Stats are still tracked and used for rolls when 'hopped' into mech.


    Additions
    • [Added] PC Mech creation from the inventory tab
    • [Added] PC Vehicle creation from the inventory tab
    • [Added] PC Drone creation from the inventory tab. Will no longer need to link a second character sheet to track engineer drones
    • [Added] Mech NPC type.
    • [Added] Mech and Vehicle creation components now tracked as items and added as subtypes


    Please report any bugs or feedback to SFRPG's bug report thread
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  3. #3

    Join Date
    Apr 2007
    Location
    Mississippi, USA
    Posts
    1,079
    Hotfixes

    Call of Cthulhu 7E (Ruleset) (Call of Cthulhu 7E)
    • [Fixed] Fixed Reference Manual Navigation
    Support:
    https://support.fantasygrounds.com/
    Have a suggestion for a feature? Go here https://fgapp.idea.informer.com

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