Thread: Problem with Haunts
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October 9th, 2021, 11:09 #1
Problem with Haunts
I'm running Malevolence for 2 groups at the moment and came across some problems.
The Haunt effects are covered and automated in the Reactions(A) field.
The effects do not turn up in the combat tracker so I have to open up the description/info.
The automation looks like this:"DC 19 Will save"|Save: Will[DC:19][TRAITS: haunt]
"malevolence condition by 1"|Effect: Malevolence Condition (1)[FAILURE][CRITFAILURE]"Apply"|ApplyAllEffects"
"DC 19 Will save"|Save: Will[DC:19][TRAITS: haunt]
"malevolence condition by 1"|Effect: Malevolence Condition (1)[FAILURE][CRITFAILURE]
As there is no Apply All Effects button so that I have to delete the PCROLL manually and click on the effect to add it to the PC.
I added the trait haunt to the traits enclosed in brackets after the reaction name(emotion, enchantment, fear, mental, occult, haunt)
I then noticed that no traits were listed in the chat at all when rolling the saveTEACUP: [SAVE] Will [TRAITS ]
Did not work. But only then did a trait turn up on the saving roll:TEACUP: [SAVE] Will [TRAITS haunt]“Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life.”
Terry Pratchett [RIP] - Jingo
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October 9th, 2021, 11:41 #2
Short answer I think is yes. Automation for Hazards isn't complete. Usually I just convert the hazards to NPCs and just copy the trait description into the NPC so created. And then add the automation.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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October 10th, 2021, 04:13 #3
There should be:
I'll look into the issue with the traits. Thanks for reporting.
Adding ApplyAllEffects
"Apply"|ApplyAllEffects"
"DC 19 Will save"|Save: Will[DC:19][TRAITS: haunt]
"malevolence condition by 1"|Effect: Malevolence Condition (1)[FAILURE][CRITFAILURE]Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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October 10th, 2021, 07:23 #4
2021-10-10 08_16_17-Window.png
Nope.
v4.1.10 Ultimate (2021-10-5)
2021-10-10 08_21_59-Window.png
Will try again with no extensions loaded.
[Update 1]
Okay, so it's an extension causing the button to disappear.
I will now try the lovely task of finding out which one.
[Update 2]
It is the Player Agency extension by damned
The button still appears in the NPC/Creature window though.
I will report it in the appropriate thread.
https://www.fantasygrounds.com/forum...tension/page32Last edited by Farnaby; October 10th, 2021 at 08:39. Reason: New Info
“Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life.”
Terry Pratchett [RIP] - Jingo
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October 10th, 2021, 10:06 #5
Hi Trenloe
I spent about 30mins looking into this but Im struggling to find what is causing the issue...
If you have time to look at it together hit me in discord.
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October 10th, 2021, 17:42 #6
For the save with traits, I've made a code change to use the first line of the ability text as the ability title & traits. I need to review this for other hazards and see if it makes sense. The issue is that this won't work where multiple abilities are in the same section - but, so far, I haven't seen hazards like that; but I'm sure it's a possibility.
Here's the hazard in question with the code change, #1 is the usual forced save, #2 is the setup for a PCROLL save.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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October 11th, 2021, 05:54 #7
Thanks Trenloe,
That's a great help.
I take it the code will be in the 12.10. update?“Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life.”
Terry Pratchett [RIP] - Jingo
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October 11th, 2021, 14:02 #8Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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October 20th, 2021, 12:17 #9
The ruleset updates discussed above went like yeaterday.
https://www.fantasygrounds.com/forum...ober-19th-2021Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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October 20th, 2021, 20:40 #10
The traits show up and I even added the trait haunt and a SAVE: -1 status, will, haunt worked perfectly.
Thank you.“Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life.”
Terry Pratchett [RIP] - Jingo
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