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  1. #1

    Join Date
    Apr 2007
    Location
    Mississippi, USA
    Posts
    773

    Release Updates for October 5th, 2021

    Please remember not to update right before a game starts.

    In order for some of the updates to be visible, you may need to open the modules window from Library->Modules, right click on the module and select "revert changes". Be warned, any edits you've made will be lost.

    Note: Hotfixes are to fix an immediate problem that prevents using a product. They are not fully tested and may introduce other issues. If you have issues with a hotfix please contact support.

    Note: Fantasy Grounds Classic is no longer receiving regular updates. These updates are for Fantasy Grounds Unity unless specifically noted.

    The following products have been updated:

    D&D Baldur's Gate: Descent Into Avernus (D&D fifth edition)
    • [Updated] Reduced number of occluders on some maps


    Pathfinder 2 RPG Ruleset (Pathfinder 2.0)
    • [UPDATED] Version to R18l.
      [UPDATED] Minor change to save "half on damage" setting - now shows "Basic Save..." and "(B)" as the abbreviation.
      [UPDATED] PC weapon damage action control now adheres to the colour of other double-click action controls, plus the small "rollable" die icon has been added.
      [UPDATED] Spell actions (damage, heal and effect) now have die icons to indicate double-click to apply action. Effect action line format changed to match other actions.
      [UPDATED] Some Beginner Box chargen strings.
      [UPDATED] Moved NPC automation handle actions code to NPC ability manager to support future drag/drop actions.
      [ADDED] Help button to effect action editor - opens the PF2 Wiki effects page.
      [ADDED] Functionality to check an effect result state of [ALL] in NPC ability ApplyAllEffects code.
      [ADDED] Classfeats choice to character OPTIONS automation.
      [ADDED] Beginner Box (including Troubles in Otari)/Core Rules switching options when leveling up.
      [FIXED] Fixed issue where PC effect link to the CT could link to wrong CT entry.


    Path of Shadows (Pathfinder RPG and D&D 3.5/ OGL)
    • [Fixed] Missing image entry


    Pathfinder RPG - Ultimate Wilderness (Pathfinder RPG and D&D 3.5/ OGL)
    • [Fixed] minor cosmetic fix


    Pathfinder RPG - Monster Codex (Pathfinder RPG and D&D 3.5/ OGL)
    • [Fixed] minor cosmetic fix


    Dungeon Crawl Classics Ruleset (Dungeon Crawl Classics)
    • [Fixed] Script error when opening class features.


    D&D Waterdeep: Dungeon of the Mad Mage (D&D fifth edition)
    • [Updated] Substantial reduction in number of occluder points on most maps


    Mutant Crawl Classics Role Playing Game (Mutant Crawl Classics)
    • [Fixed] Script error when applying effect actions from mutations and wetware programs.
    • [Fixed] Archaic alignments ‘The Curators’ and ‘The Atomic Equinox’ missing from core rules module.
    • [Fixed] Critical hit threshold not adjusting for dice swaps.
    • [Fixed] DIEATK not targetable for conditional (ie, IFT) effects.
    • [Fixed] Script error for IMMUNE to all damage effect with exclusions – eg, ‘IMMUNE: all, !magic’ for immunity to all non-magical damage.
    • [Fixed] Luck label on party sheet truncated.
    • [Updated] Changed radial menu icon for ‘Add Save’ to power.
    • [Updated] Infravision color settings changed for vision effect.
    • [Updated] Effects expire at the end of a turn instead of the beginning. Self-targeting spells with duration of 1 round will remain in effect during the next turn.


    Pathfinder 2 RPG - Age of Ashes AP 6: Broken Promises (Pathfinder 2.0)
    • [Updated] Created map occluders


    D&D Tasha's Cauldron of Everything (D&D fifth edition)
    • [Fixed] Spell links for Ranger Archetype
    • [Fixed] Artificer spell slot header


    D&D Princes of the Apocalypse (D&D fifth edition)
    • [Updated] Substantial reduction in number of occluder points on several maps
    • [Added] New occluders
    • [Fixed] Elemental description headers


    Pathfinder for Savage Worlds Core Rules (Pathfinder for Savage Worlds)
    • [Fixed] Minor errors in text
    • [Added] Special Materials
    • [Added] Masterwork as Enchantment


    Castle Keeper's Guide (Castles & Crusades)
    • [Fixed] Error in frame.
    • [Fixed] Erroneous characters.


    13th Age Ruleset (13th Age)
    • [Added] Refactor the controls for heal action details to use relative positioning. Add new 'Max' numberfield to support healing potions. Add the logic to enforce the value entered into the Max control.
    • [Updated] Change the heal stat multiplier controls from button_iconcycler to button_stringcycler in order to make it obvious those controls are there. Display '1x' by default.
    • [Updated] Change 'Enc' effect expiration to 'Battle' to reflect 13th Age terminology.
    • [Added] Double-clicking on the token of a mook mob in the combat tracker will center the image on the mooks in that mob and adjust the zoom factor so that they are all visible.
    • [Fixed] Host-side combat tracker entry layout issues.
    • [Updated] Update version to v2021-10-01
    • [Fixed] Removed an unconditional debug string.
    • [Fixed] Fix control names preventing PD and MD from displaying correctly in the CT.
    • [Removed] NPCs no longer have a 'recoveries' field in CT entries.
    • [Updated] The count of mooks remaining in a mob is no longer stored in the database. It is computed and updated when the mob health changes. Only mob health and mook hp are tracked in the DB, everything else can be derived from that.
    • [Fixed] The mobname control wasn't getting properly updated immediately after populating from the encounter.
    • [Added] In the host side CT, display the name of the mook mob that each mook belongs to.
    • [Fixed] Set the 'active' control invisible for mook mob NPCs.
    • [Fixed] Multiple mook mobs of the same type in the combat tracker should now get unique numbers.
    Support:
    https://support.fantasygrounds.com/
    Have a suggestion for a feature? Go here https://fgapp.idea.informer.com

  2. #2
    Vampire the Masquerade 5e (Ruleset)
    • [Fixed] ASPCs unable to spend Willpower as it produces an error.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Idea Informer

  3. #3
    Hotfixes

    Vampire the Masquerade 5e (Ruleset)
    • [Fixed] Error when attempting to start ruleset.


    Starfinder RPG (Ruleset)
    • [Fixed] Error when attempting to damage.
    • [Fixed] Error getActiveVeh call when attempting damage.
    Last edited by superteddy57; October 7th, 2021 at 00:57.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Idea Informer

  4. #4

    Join Date
    Apr 2007
    Location
    Mississippi, USA
    Posts
    773
    Hotfixes

    Southlands Player's Guide for 5th Edition (5E Compatible)
    • [Fixed] Class Specialization not recognized on many classes.
    Support:
    https://support.fantasygrounds.com/
    Have a suggestion for a feature? Go here https://fgapp.idea.informer.com

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