STAR TREK 2d20
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  1. #111
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    Quote Originally Posted by spoofer View Post
    I will start thinking about feedback for you, damned. Here is some...

    The professions are at most a few words of text, and are the output of a table. As such, the professions slot on the character sheet should be a single line of text, and not a box for links.

    I think that there is nothing that is a feature. Same with traits. They should be called talents. Can you change the sidebar to reflect that?

    Thank you for making this rule set.
    Professions - it would not be uncommon for a high level character to have 3 or 4 professions. Agree there is little (or no) descriptions for the professions but there can still be multiple professions... Im inclined to leave this one as is just now...

    Does everyone agree that Features should be Talents?

    Traits are found on page 28. Im inclined to keep these unless there is good argument to remove?

    Did you try the Ancestries with 0 for PER DEF and HEA? Some might have +/- in one of these fields but generally they should be 0 and they will inherit

    I do appreciate the feedback - it does help a lot.

  2. #112
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    Newest build changes the Items layout - well it does under the hood but you might not see any difference...
    Fixed script error in Items
    Setup record locking for Items

    Live in the Forge now.

    Are there Magic Items in the game?
    Can someone share a couple here for me to see what they do?

  3. #113
    Quote Originally Posted by damned View Post
    Ok I have fixed #1 but you will either have to recreate all your items or... find replace in the db.xml
    <reloadrequired type="string">loaded</reloadrequired>
    change to
    <reloadrequired type="number">0</reloadrequired>

    I cannot replicate #2
    please try nuking the item and recreating it and retesting?

    new build will upload shortly
    Ok. Will do when I can. I thought I had deleted the axe I had originally created (before your ruleset work) but if that is what the errors are from, I will close the rulebook I created a long time ago in MoreCore and see if that helps. I will delete the item as well and try again. Thanks!
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
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    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

  4. #114
    Been testing the weapons and all the properties. Looking really good. Couple suggestions/comments for the future:

    * Can you make the equip/carry toggles on the inventory tab determine if the weapons show up on the main page. Just might get cluttered if you have like 6 weapons and they all show up on the main page. (certainly a nit)
    * I don't think the property automation is implemented yet, right? For example, cumbersome in the future would roll automaticlaly with a bane?
    * Misfire - Do you plan to do antyhing with misfire? If the result of the roll is less than zero, maybe the "M" highlights in red or something until you manually toggle it off after a minute?

    These are all small. Really like how this is coming together.
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
    D&D5e FAQ module for fg: https://www.dmsguild.com/product/196704/FAQs
    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

  5. #115
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    Quote Originally Posted by Gwydion View Post
    Been testing the weapons and all the properties. Looking really good. Couple suggestions/comments for the future:

    * Can you make the equip/carry toggles on the inventory tab determine if the weapons show up on the main page. Just might get cluttered if you have like 6 weapons and they all show up on the main page. (certainly a nit)
    * I don't think the property automation is implemented yet, right? For example, cumbersome in the future would roll automaticlaly with a bane?
    * Misfire - Do you plan to do antyhing with misfire? If the result of the roll is less than zero, maybe the "M" highlights in red or something until you manually toggle it off after a minute?

    These are all small. Really like how this is coming together.
    1. I dont think I can...
    2. The intention is to add the Automation for Cumbersome
    3. The intention is to add the Automation for Misfire

  6. #116
    Quote Originally Posted by damned View Post
    Professions - it would not be uncommon for a high level character to have 3 or 4 professions. Agree there is little (or no) descriptions for the professions but there can still be multiple professions... Im inclined to leave this one as is just now...

    Does everyone agree that Features should be Talents?

    Traits are found on page 28. Im inclined to keep these unless there is good argument to remove?

    Did you try the Ancestries with 0 for PER DEF and HEA? Some might have +/- in one of these fields but generally they should be 0 and they will inherit

    I do appreciate the feedback - it does help a lot.
    Just sawe this. My thoughts.

    Features = talents. Yes, I think this makes sense to call features talents. Trying to think if there would be a need to have them both. Never really understand if "darksight" is a talent or just something that comes with ancestry for example.

    Traits - I'm not sure folks use these often but agree they are in the book and doesn't hurt to keep them.
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
    D&D5e FAQ module for fg: https://www.dmsguild.com/product/196704/FAQs
    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

  7. #117
    Quote Originally Posted by damned View Post
    Newest build changes the Items layout - well it does under the hood but you might not see any difference...
    Fixed script error in Items
    Setup record locking for Items

    Live in the Forge now.

    Are there Magic Items in the game?
    Can someone share a couple here for me to see what they do?
    There are incantations (scrolls) (see pag 109 of the rulebook).

    Otherwise there are enchanted items and relics. See page 207 of the rulebook where the discussion begins on enchanted objects. There are tables that discuss effects of those objects. There are examples of relics (see page 212), but here are a couple examples:

    Book of Whispers
    A desiccated tongue is nailed to the blackened cover of this sinister tome. Leafing through its pages reveals strange, writhing text that surrounds obscene illustrations conjured from the fantasies of an unhinged mind. One with sufficient force of will might coax forth strange power from its writings.
    Game Effect
    Forbidden Secrets At the end of each hour you spend reading the Book of Whispers, make a Will challenge roll with 1 bane per hour you have already read the book. On a success, you learn one spell of the GM’s choice of a rank you can cast. On a failure, you gain 1 Insanity and you cannot read the book again. Any attempt to do so causes you to automatically gain 1 Insanity

    Circlet of Eyes
    Seven staring glass eyeballs are arranged evenly around this silver circlet. A paranoid wizard is thought to have carved out the eyes of her enemies, binding their souls to the relic.
    Game Effect
    Bound in Silver When you don the circlet, spikes emerge from the inside and embed themselves in your skull. You take a -1d6 penalty to Health until the circlet is removed, which cannot be done until you become unconscious.
    Clear Sight While you wear the circlet, you can see in all directions at once. You see into areas obscured by shadows or darkness as if those areas were lit, out to the normal range of your vision. You automatically recognize any illusion you can see for what it is. Finally, you make Perception challenge rolls that rely on sight with 2 boons.
    However, you cannot avert your eyes from monsters’ gazes, and you make challenge rolls with 1 bane against harmful effects that rely on sight.
    Detach Eye You can use a triggered action on your turn to remove one of the eyes from the circlet. You can see through that eye regardless of how far you are away from it.
    Last edited by Gwydion; October 29th, 2021 at 13:00. Reason: added second example
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
    D&D5e FAQ module for fg: https://www.dmsguild.com/product/196704/FAQs
    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

  8. #118

  9. #119
    So you want the player to do the following:
    Roll on the table to determine the profession.
    Find the matching empty text box from the professions tab.
    Drag the link to the character sheet.

    Only the religion professions have any sort of description. I worry that the fact that the text box is empty for all of the other professions is going to create a ton of confusion by the users of the rule set. Not having the short descriptions for the religion professions is a very small price to pay for avoiding that confusion resulting from empty text boxes for all of the other professions. That little bit of text that is lost will be outputed to the chat as part of the table roll result, and then player can darg it all over and keep it or delete as they wish. Confusion avoided.


    The word trait is used in two ways. It is used loosely to mean some sort of feature of a creature, such as a Talent or Defence Score.
    It is also used to mean one of a short list of specific characteristics of monsters.

    "A tiny animal can have one of the following traits: climber, flier, poisonous, or swimmer."
    "You can grant monsters created by Conjuration spells the frightening trait."

    Here is the list:

    Climber
    Flier
    Poisonous
    Swimmer
    Pack Fighting
    Infectious
    Frightening
    Horrifying

    It makes sense to add the senses here:

    Shadowsight
    Darksight
    Truesight
    Sightless


    As for talents, the abilities granted by ancestry are talents. Inside those talents are phrases such as:
    "until you use this talent again"


    I am going to try to parse the equipment lists. It looks complicated. I will test the ancestries.

  10. #120
    How do I implement these two types of armor?
    Soft Leather Agility + 1
    Mail 15

    What do I put in the Armor slot and what do I put into the Bonus slot?

    Next, it seems that the weight of an item is not part of the game, and so the weight box on the item description can be removed.

    Thanks, K
    Last edited by spoofer; October 29th, 2021 at 20:07.

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